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authorGriffin Smith <root@gws.fyi>2019-11-29T19·33-0500
committerGriffin Smith <root@gws.fyi>2019-11-29T19·33-0500
commitf37d0f75c0b4a77c8e35192c24c6fdb6f2bc4619 (patch)
tree0af3e636f1a2dcb0a0e179895e4a41f2fab45f69 /test/Xanthous/GameSpec.hs
parent2f2e5a0b684f886a7585161d30e8cda962c7eefb (diff)
Implement saving+loading the game
Implement ToJSON and FromJSON for all of the various pieces of the game
state, and add a pair of functions saveGame/loadGame implementing a
prism to save the game as zlib-compressed JSON. To test this, there's
now Arbitrary, CoArbitrary, and Function instances for all the parts of
the game state - to get around circular imports with the concrete
entities this unfortunately is happening via orphan instances, plus an
hs-boot file to break a circular import that was just a little too hard
to remove by moving things around. Ugh.
Diffstat (limited to 'test/Xanthous/GameSpec.hs')
-rw-r--r--test/Xanthous/GameSpec.hs6
1 files changed, 6 insertions, 0 deletions
diff --git a/test/Xanthous/GameSpec.hs b/test/Xanthous/GameSpec.hs
index 9f30faca0c..f9a9c543b9 100644
--- a/test/Xanthous/GameSpec.hs
+++ b/test/Xanthous/GameSpec.hs
@@ -44,4 +44,10 @@ test
           (oextend f . oextend g) mh === oextend (f . oextend g) mh
       ]
     ]
+  , testGroup "Saving the game"
+    [ testProperty "forms a prism" $ isPrism saved
+    , testProperty "preserves the character ID" $ \gs ->
+        let Just gs' = loadGame $ saveGame gs
+        in gs' ^. character === gs ^. character
+    ]
   ]