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author | Griffin Smith <root@gws.fyi> | 2019-11-30T20·00-0500 |
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committer | Griffin Smith <root@gws.fyi> | 2019-11-30T20·00-0500 |
commit | 97a5c61f28ba98728bab390e0ea745edfbea7103 (patch) | |
tree | 25304c30990cffb5756f44c79542edf9dd2e5ac6 /test/Xanthous/GameSpec.hs | |
parent | 310ea90985adcb6d9efe2ab05c67a235c2fb0ea2 (diff) |
Fix an injectivity issue with saving the game
Fix an injectivity issue with JSON-encoding the entity map that was causing the game saving to not properly round-trip. As part of this, there's a refactor to the internals of the entity map to use sets instead of vectors, which should also get us a nice perf boost.
Diffstat (limited to 'test/Xanthous/GameSpec.hs')
-rw-r--r-- | test/Xanthous/GameSpec.hs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/test/Xanthous/GameSpec.hs b/test/Xanthous/GameSpec.hs index 75e9f6215ade..2fa8527d0e59 100644 --- a/test/Xanthous/GameSpec.hs +++ b/test/Xanthous/GameSpec.hs @@ -46,6 +46,8 @@ test ] , testGroup "Saving the game" [ testProperty "forms a prism" $ isPrism saved + , testProperty "round-trips" $ \gs -> + loadGame (saveGame gs) === Just gs , testProperty "preserves the character ID" $ \gs -> let Just gs' = loadGame $ saveGame gs in gs' ^. character === gs ^. character |