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author | Griffin Smith <root@gws.fyi> | 2019-09-10T00·54-0400 |
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committer | Griffin Smith <root@gws.fyi> | 2019-09-10T00·54-0400 |
commit | 9ebdc6fbb446fea5e505172a6b3dd459beaf3552 (patch) | |
tree | a1403026afb597e12c25e84ef8991f062655e5b8 /test/Xanthous/GameSpec.hs | |
parent | e01cf9b0565eaa9c09e19f66331a2010aea908cb (diff) |
Convert generated levels to walls
Add support for converting generated levels to walls, and merge one into the entity map at the beginning of the game. There's nothing here that guarantees the character ends up *inside* the level though (they almost always don't) so that'll have to be slotted into the level generation process.
Diffstat (limited to 'test/Xanthous/GameSpec.hs')
-rw-r--r-- | test/Xanthous/GameSpec.hs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/test/Xanthous/GameSpec.hs b/test/Xanthous/GameSpec.hs index 9319399ac25f..dbd1677f7e79 100644 --- a/test/Xanthous/GameSpec.hs +++ b/test/Xanthous/GameSpec.hs @@ -5,7 +5,7 @@ import Xanthous.Game import Control.Lens.Properties import Xanthous.Data (move, Direction(Down)) import Xanthous.Data.EntityMap (atPosition) -import Xanthous.Entities.SomeEntity +import Xanthous.Entities (SomeEntity(SomeEntity)) main :: IO () main = defaultMain test |