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authorGriffin Smith <root@gws.fyi>2019-09-02T17·56-0400
committerGriffin Smith <root@gws.fyi>2019-09-02T17·59-0400
commit4d270712aecf1b61249086718852b96968de2bd8 (patch)
treebbceb63b5b7e5ade5025472f343b1ff1b3b96c65 /test/Xanthous/Entities/RawsSpec.hs
parent243104c410da7e2064972b98cda757558b4e3913 (diff)
Add raws, loaded statically from a folder
Add raw types with support for both creatures and items, loaded
statically from a "raws" folder just like in the Rust version.
Diffstat (limited to 'test/Xanthous/Entities/RawsSpec.hs')
-rw-r--r--test/Xanthous/Entities/RawsSpec.hs16
1 files changed, 16 insertions, 0 deletions
diff --git a/test/Xanthous/Entities/RawsSpec.hs b/test/Xanthous/Entities/RawsSpec.hs
new file mode 100644
index 000000000000..2e6f35457fc7
--- /dev/null
+++ b/test/Xanthous/Entities/RawsSpec.hs
@@ -0,0 +1,16 @@
+-- |
+
+module Xanthous.Entities.RawsSpec (main, test) where
+
+import Test.Prelude
+import Xanthous.Entities.Raws
+
+main :: IO ()
+main = defaultMain test
+
+test :: TestTree
+test = testGroup "Xanthous.Entities.Raws"
+  [ testGroup "raws"
+    [ testCase "are all valid" $ raws `deepseq` pure ()
+    ]
+  ]