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author | Griffin Smith <root@gws.fyi> | 2019-11-29T19·33-0500 |
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committer | Griffin Smith <root@gws.fyi> | 2019-11-29T19·33-0500 |
commit | f37d0f75c0b4a77c8e35192c24c6fdb6f2bc4619 (patch) | |
tree | 0af3e636f1a2dcb0a0e179895e4a41f2fab45f69 /test/Test/Prelude.hs | |
parent | 2f2e5a0b684f886a7585161d30e8cda962c7eefb (diff) |
Implement saving+loading the game
Implement ToJSON and FromJSON for all of the various pieces of the game state, and add a pair of functions saveGame/loadGame implementing a prism to save the game as zlib-compressed JSON. To test this, there's now Arbitrary, CoArbitrary, and Function instances for all the parts of the game state - to get around circular imports with the concrete entities this unfortunately is happening via orphan instances, plus an hs-boot file to break a circular import that was just a little too hard to remove by moving things around. Ugh.
Diffstat (limited to 'test/Test/Prelude.hs')
-rw-r--r-- | test/Test/Prelude.hs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/test/Test/Prelude.hs b/test/Test/Prelude.hs index b12e1e895d2e..c423796184f7 100644 --- a/test/Test/Prelude.hs +++ b/test/Test/Prelude.hs @@ -13,6 +13,7 @@ import Test.Tasty.QuickCheck import Test.Tasty.HUnit import Test.QuickCheck.Classes import Test.QuickCheck.Checkers (TestBatch) +import Test.QuickCheck.Instances.ByteString () testBatch :: TestBatch -> TestTree testBatch (name, tests) = testGroup name $ uncurry testProperty <$> tests |