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authorGriffin Smith <root@gws.fyi>2019-09-15T17·00-0400
committerGriffin Smith <root@gws.fyi>2019-09-15T21·30-0400
commit58fce2ec1976b957c7e24a282964c62f7ddf7b02 (patch)
treed7746cd93bcdda4faac465574ae66ea6b481d106 /test/Spec.hs
parent6678ac986c0ccdc2a809da4fc99de7bcc0eb21f4 (diff)
Progressively reveal the map to the player
As the character walks around the map, progressively reveal the entities
on the map to them, using an algorithm based on well known
circle-rasterizing and line-rasterizing algorithms to calculate lines of
sight that are potentially obscured by walls.
Diffstat (limited to 'test/Spec.hs')
-rw-r--r--test/Spec.hs2
1 files changed, 2 insertions, 0 deletions
diff --git a/test/Spec.hs b/test/Spec.hs
index dd4212c2eb..cac474053c 100644
--- a/test/Spec.hs
+++ b/test/Spec.hs
@@ -6,6 +6,7 @@ import qualified Xanthous.GameSpec
 import qualified Xanthous.Generators.UtilSpec
 import qualified Xanthous.MessageSpec
 import qualified Xanthous.OrphansSpec
+import qualified Xanthous.Util.GraphicsSpec
 
 main :: IO ()
 main = defaultMain test
@@ -19,4 +20,5 @@ test = testGroup "Xanthous"
   , Xanthous.MessageSpec.test
   , Xanthous.OrphansSpec.test
   , Xanthous.DataSpec.test
+  , Xanthous.Util.GraphicsSpec.test
   ]