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authorGriffin Smith <root@gws.fyi>2019-11-29T19·33-0500
committerGriffin Smith <root@gws.fyi>2019-11-29T19·33-0500
commitf37d0f75c0b4a77c8e35192c24c6fdb6f2bc4619 (patch)
tree0af3e636f1a2dcb0a0e179895e4a41f2fab45f69 /test/Spec.hs
parent2f2e5a0b684f886a7585161d30e8cda962c7eefb (diff)
Implement saving+loading the game
Implement ToJSON and FromJSON for all of the various pieces of the game
state, and add a pair of functions saveGame/loadGame implementing a
prism to save the game as zlib-compressed JSON. To test this, there's
now Arbitrary, CoArbitrary, and Function instances for all the parts of
the game state - to get around circular imports with the concrete
entities this unfortunately is happening via orphan instances, plus an
hs-boot file to break a circular import that was just a little too hard
to remove by moving things around. Ugh.
Diffstat (limited to 'test/Spec.hs')
-rw-r--r--test/Spec.hs2
1 files changed, 2 insertions, 0 deletions
diff --git a/test/Spec.hs b/test/Spec.hs
index 27e26862e255..bd31867294c8 100644
--- a/test/Spec.hs
+++ b/test/Spec.hs
@@ -1,6 +1,7 @@
 import Test.Prelude
 import qualified Xanthous.Data.EntityMapSpec
 import qualified Xanthous.DataSpec
+import qualified Xanthous.EntitiesSpec
 import qualified Xanthous.Entities.RawsSpec
 import qualified Xanthous.GameSpec
 import qualified Xanthous.Generators.UtilSpec
@@ -16,6 +17,7 @@ main = defaultMain test
 test :: TestTree
 test = testGroup "Xanthous"
   [ Xanthous.Data.EntityMapSpec.test
+  , Xanthous.EntitiesSpec.test
   , Xanthous.Entities.RawsSpec.test
   , Xanthous.GameSpec.test
   , Xanthous.Generators.UtilSpec.test