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author | Griffin Smith <grfn@gws.fyi> | 2021-11-06T17·20-0400 |
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committer | grfn <grfn@gws.fyi> | 2021-11-06T17·34+0000 |
commit | b68414c66b35cc54835db3d344c2eed01fbff7aa (patch) | |
tree | 92a93318e80354574a898235bdedf584e8b74a59 /t/t0500-progress-display.sh | |
parent | eeafd0fa0ed85957f0609863d1d06b570c55341b (diff) |
fix(gs/xanthous): Fix numAliveNeighbors{,M} on the edge r/3012
numAliveNeighbors was doing bounds checks too aggressively, resulting in always returning 8 for points on the edge, meaning walls weren't getting properly created for those points, making edges of the map open to walk through. Change-Id: Iada6be46ce7cc77ce99a320b7310008898b89273 Reviewed-on: https://cl.tvl.fyi/c/depot/+/3805 Reviewed-by: grfn <grfn@gws.fyi> Tested-by: BuildkiteCI
Diffstat (limited to 't/t0500-progress-display.sh')
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