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authorGriffin Smith <root@gws.fyi>2019-12-23T15·47-0500
committerGriffin Smith <root@gws.fyi>2019-12-23T15·47-0500
commit8ecefddbd4cc9c79478003781877d37b3c80fcc4 (patch)
tree049cc0e8f075cf906442549ce7aec375808aeaaf /src
parent6622dd301860765ed16f29f74c9d1348d3aa0d41 (diff)
Use wielded items to calculate damage
Use whatever items the character has wielded, if any, to calculate the
damage they deal when attacking. Currently this shortcuts handedness to
just use the *first* item they have equipped, which is fine since it's
currently only possible to equip something in the right hand.
Diffstat (limited to 'src')
-rw-r--r--src/Xanthous/App.hs4
-rw-r--r--src/Xanthous/Entities/Character.hs57
2 files changed, 35 insertions, 26 deletions
diff --git a/src/Xanthous/App.hs b/src/Xanthous/App.hs
index 77fbf36850..b278eec237 100644
--- a/src/Xanthous/App.hs
+++ b/src/Xanthous/App.hs
@@ -238,7 +238,7 @@ handleCommand ShowInventory = showPanel InventoryPanel >> continue
 handleCommand Wield = do
   uses (character . inventory . backpack)
        (V.mapMaybe (\item ->
-                      (WieldedItem item) <$> item ^. Item.itemType . wieldable))
+                      WieldedItem item <$> item ^. Item.itemType . wieldable))
     >>= \case
       Empty -> say_ ["wield", "nothing"]
       wieldables ->
@@ -431,7 +431,7 @@ attackAt pos =
       $ \(MenuResult creature) -> attackCreature creature
  where
   attackCreature (creatureID, creature) = do
-    charDamage <- use $ character . characterDamage
+    charDamage <- uses character characterDamage
     let creature' = Creature.damage charDamage creature
         msgParams = object ["creature" A..= creature']
     if Creature.isDead creature'
diff --git a/src/Xanthous/Entities/Character.hs b/src/Xanthous/Entities/Character.hs
index 8a3e7c4520..955c94fc77 100644
--- a/src/Xanthous/Entities/Character.hs
+++ b/src/Xanthous/Entities/Character.hs
@@ -37,20 +37,23 @@ module Xanthous.Entities.Character
 --------------------------------------------------------------------------------
 import Xanthous.Prelude
 --------------------------------------------------------------------------------
-import Test.QuickCheck
-import Test.QuickCheck.Instances.Vector ()
-import Test.QuickCheck.Arbitrary.Generic
-import Brick
-import Data.Aeson.Generic.DerivingVia
-import Data.Aeson (ToJSON, FromJSON)
-import Data.Coerce (coerce)
+import           Brick
+import           Data.Aeson.Generic.DerivingVia
+import           Data.Aeson (ToJSON, FromJSON)
+import           Data.Coerce (coerce)
+import           Test.QuickCheck
+import           Test.QuickCheck.Instances.Vector ()
+import           Test.QuickCheck.Arbitrary.Generic
 --------------------------------------------------------------------------------
-import Xanthous.Util.QuickCheck
-import Xanthous.Game.State
-import Xanthous.Entities.Item
-import Xanthous.Data
-       (TicksPerTile, Hitpoints, Per, Ticks, (|*|), positioned, Positioned(..))
-import Xanthous.Entities.RawTypes (WieldableItem, wieldable)
+import           Xanthous.Util.QuickCheck
+import           Xanthous.Game.State
+import           Xanthous.Entities.Item
+import           Xanthous.Data
+                 ( TicksPerTile, Hitpoints, Per, Ticks, (|*|), positioned
+                 , Positioned(..)
+                 )
+import           Xanthous.Entities.RawTypes (WieldableItem, wieldable)
+import qualified Xanthous.Entities.RawTypes as Raw
 --------------------------------------------------------------------------------
 
 data WieldedItem = WieldedItem
@@ -116,11 +119,9 @@ doubleHanded = prism' DoubleHanded $ \case
   DoubleHanded i -> Just i
   _ -> Nothing
 
-wieldedItems :: Traversal' Wielded Item
-wieldedItems k (DoubleHanded wielded) = DoubleHanded <$> wieldedItem k wielded
-wieldedItems k (Hands l r) = Hands
-  <$> (_Just . wieldedItem) k l
-  <*> (_Just . wieldedItem) k r
+wieldedItems :: Traversal' Wielded WieldedItem
+wieldedItems k (DoubleHanded wielded) = DoubleHanded <$> k wielded
+wieldedItems k (Hands l r) = Hands <$> _Just k l <*> _Just k r
 
 data Inventory = Inventory
   { _backpack :: Vector Item
@@ -137,7 +138,7 @@ makeFieldsNoPrefix ''Inventory
 items :: Traversal' Inventory Item
 items k (Inventory bp w) = Inventory
   <$> traversed k bp
-  <*> wieldedItems k w
+  <*> (wieldedItems . wieldedItem) k w
 
 type instance Element Inventory = Item
 
@@ -165,15 +166,15 @@ instance Semigroup Inventory where
     let backpack' = inv₁ ^. backpack <> inv₂ ^. backpack
         (wielded', backpack'') = case (inv₁ ^. wielded, inv₂ ^. wielded) of
           (wielded₁, wielded₂@(DoubleHanded _)) ->
-            (wielded₂, backpack' <> fromList (wielded₁ ^.. wieldedItems))
+            (wielded₂, backpack' <> fromList (wielded₁ ^.. wieldedItems . wieldedItem))
           (wielded₁, wielded₂@(Hands (Just _) (Just _))) ->
-            (wielded₂, backpack' <> fromList (wielded₁ ^.. wieldedItems))
+            (wielded₂, backpack' <> fromList (wielded₁ ^.. wieldedItems . wieldedItem))
           (wielded₁, Hands Nothing Nothing) -> (wielded₁, backpack')
           (Hands Nothing Nothing, wielded₂) -> (wielded₂, backpack')
           (Hands (Just l₁) Nothing, Hands Nothing (Just r₂)) ->
             (Hands (Just l₁) (Just r₂), backpack')
           (wielded₁@(DoubleHanded _), wielded₂) ->
-            (wielded₁, backpack' <> fromList (wielded₂ ^.. wieldedItems))
+            (wielded₁, backpack' <> fromList (wielded₂ ^.. wieldedItems . wieldedItem))
           (Hands Nothing (Just r₁), Hands Nothing (Just r₂)) ->
             (Hands Nothing (Just r₂), r₁ ^. wieldedItem <| backpack')
           (Hands Nothing r₁, Hands (Just l₂) Nothing) ->
@@ -194,7 +195,6 @@ instance Monoid Inventory where
 data Character = Character
   { _inventory :: !Inventory
   , _characterName :: !(Maybe Text)
-  , _characterDamage :: !Hitpoints
   , _characterHitpoints' :: !Double
   , _speed :: TicksPerTile
   }
@@ -245,11 +245,20 @@ mkCharacter :: Character
 mkCharacter = Character
   { _inventory = mempty
   , _characterName = Nothing
-  , _characterDamage = 1
   , _characterHitpoints' = fromIntegral initialHitpoints
   , _speed = defaultSpeed
   }
 
+defaultCharacterDamage :: Hitpoints
+defaultCharacterDamage = 1
+
+-- | Returns the damage that the character currently does with an attack
+-- TODO use double-handed/left-hand/right-hand here
+characterDamage :: Character -> Hitpoints
+characterDamage
+  = fromMaybe defaultCharacterDamage
+  . preview (inventory . wielded . wieldedItems . wieldableItem . Raw.damage)
+
 isDead :: Character -> Bool
 isDead = (== 0) . characterHitpoints