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authorGriffin Smith <root@gws.fyi>2019-07-14T18·29-0400
committerGriffin Smith <root@gws.fyi>2019-07-14T18·29-0400
commite7ad87c7301f266dece36e7558c0f212e370aac6 (patch)
tree7da150d5648cc0b17d973bf4a30673f36b20be82 /src/types
parent081146da30bcf1a17d9533c3dc9c735a3a558165 (diff)
Add (statically-included) entity raws
Add a system for statically-included entity raws (which necessitated
making a deserializable existential Color struct) and test it out by
initializing the game (for now) with a single on-screen gormlak.
Diffstat (limited to 'src/types')
-rw-r--r--src/types/mod.rs3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/types/mod.rs b/src/types/mod.rs
index ac44bcc9c89e..1e86fb369e86 100644
--- a/src/types/mod.rs
+++ b/src/types/mod.rs
@@ -348,7 +348,8 @@ pub struct Ticks(pub u16);
 pub struct Tiles(pub f32);
 
 /// The speed of an entity, expressed in ticks per tile
-#[derive(Clone, Copy, Debug, PartialEq, Eq, Arbitrary)]
+#[derive(Clone, Copy, Debug, PartialEq, Eq, Arbitrary, Deserialize)]
+#[serde(transparent)]
 pub struct Speed(pub u32);
 
 impl Speed {