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authorShea Levy <shea@shealevy.com>2013-07-15T21·10-0400
committerEelco Dolstra <eelco.dolstra@logicblox.com>2013-08-26T09·31+0200
commitafc6c1bad63e27d68adf49e673f8aafd36495a8a (patch)
tree9cfe21245d123b5d7e525aa2722b1e155d29e736 /src/libexpr/eval.cc
parent6cd6ce56083d0077485896a761520812d039bf10 (diff)
Simplify inherited attribute handling
This reduces the difference between inherited and non-inherited
attribute handling to the choice of which env to use (in recs and lets)
by setting the AttrDef::e to a new ExprVar in the parser rather than
carrying a separate AttrDef::v VarRef member.

As an added bonus, this allows inherited attributes that inherit from a
with to delay forcing evaluation of the with's attributes.

Signed-off-by: Shea Levy <shea@shealevy.com>
Diffstat (limited to 'src/libexpr/eval.cc')
-rw-r--r--src/libexpr/eval.cc40
1 files changed, 14 insertions, 26 deletions
diff --git a/src/libexpr/eval.cc b/src/libexpr/eval.cc
index 4fecd2a70c..82287f6271 100644
--- a/src/libexpr/eval.cc
+++ b/src/libexpr/eval.cc
@@ -521,23 +521,17 @@ void ExprAttrs::eval(EvalState & state, Env & env, Value & v)
            environment, while the inherited attributes are evaluated
            in the original environment. */
         unsigned int displ = 0;
-        foreach (AttrDefs::iterator, i, attrs)
-            if (i->second.inherited) {
-                /* !!! handle overrides? */
-                Value * vAttr = state.lookupVar(&env, i->second.var);
-                env2.values[displ++] = vAttr;
-                v.attrs->push_back(Attr(i->first, vAttr, &i->second.pos));
-            } else {
-                Value * vAttr;
-                if (hasOverrides) {
-                    vAttr = state.allocValue();
-                    mkThunk(*vAttr, env2, i->second.e);
-                } else
-                    vAttr = i->second.e->maybeThunk(state, env2);
-                env2.values[displ++] = vAttr;
-                v.attrs->push_back(Attr(i->first, vAttr, &i->second.pos));
-            }
-        
+        foreach (AttrDefs::iterator, i, attrs) {
+            Value * vAttr;
+            if (hasOverrides && !i->second.inherited) {
+                vAttr = state.allocValue();
+                mkThunk(*vAttr, env2, i->second.e);
+            } else
+                vAttr = i->second.e->maybeThunk(state, i->second.inherited ? env : env2);
+            env2.values[displ++] = vAttr;
+            v.attrs->push_back(Attr(i->first, vAttr, &i->second.pos));
+        }
+
         /* If the rec contains an attribute called `__overrides', then
            evaluate it, and add the attributes in that set to the rec.
            This allows overriding of recursive attributes, which is
@@ -563,10 +557,7 @@ void ExprAttrs::eval(EvalState & state, Env & env, Value & v)
 
     else {
         foreach (AttrDefs::iterator, i, attrs)
-            if (i->second.inherited)
-                v.attrs->push_back(Attr(i->first, state.lookupVar(&env, i->second.var), &i->second.pos));
-            else
-                v.attrs->push_back(Attr(i->first, i->second.e->maybeThunk(state, env), &i->second.pos));
+            v.attrs->push_back(Attr(i->first, i->second.e->maybeThunk(state, env), &i->second.pos));
     }
 }
 
@@ -583,10 +574,7 @@ void ExprLet::eval(EvalState & state, Env & env, Value & v)
        environment. */
     unsigned int displ = 0;
     foreach (ExprAttrs::AttrDefs::iterator, i, attrs->attrs)
-        if (i->second.inherited)
-            env2.values[displ++] = state.lookupVar(&env, i->second.var);
-        else
-            env2.values[displ++] = i->second.e->maybeThunk(state, env2);
+        env2.values[displ++] = i->second.e->maybeThunk(state, i->second.inherited ? env : env2);
 
     body->eval(state, env2, v);
 }
@@ -602,7 +590,7 @@ void ExprList::eval(EvalState & state, Env & env, Value & v)
 
 void ExprVar::eval(EvalState & state, Env & env, Value & v)
 {
-    Value * v2 = state.lookupVar(&env, info);
+    Value * v2 = state.lookupVar(&env, info, false);
     state.forceValue(*v2);
     v = *v2;
 }