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authorGriffin Smith <root@gws.fyi>2019-07-28T02·16-0400
committerGriffin Smith <root@gws.fyi>2019-07-28T02·16-0400
commitf22bcad817ee354b355d29b6b289894e2d15cfaa (patch)
tree509aa3b88f834ffaccd6a90b61ae2c1e1567622d /src/level_gen/util.rs
parent68e8ad8a0e6a5ac38b34658f03807ade603a687c (diff)
Add a generic text-prompt system
Add a generic text-prompt system to the Game, and use it to prompt the
character for their name on startup. There's also a Promise type in
util, which is used for the result of the prompt.
Diffstat (limited to 'src/level_gen/util.rs')
-rw-r--r--src/level_gen/util.rs2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/level_gen/util.rs b/src/level_gen/util.rs
index 89a4a6a882da..629292c430fa 100644
--- a/src/level_gen/util.rs
+++ b/src/level_gen/util.rs
@@ -13,6 +13,8 @@ pub fn falses(dims: &Dimensions) -> Vec<Vec<bool>> {
     ret
 }
 
+/// Randomly initialize a 2-dimensional boolean vector of the given
+/// `Dimensions`, using the given random number generator and alive chance
 pub fn rand_initialize<R: Rng + ?Sized>(
     dims: &Dimensions,
     rng: &mut R,