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authorGriffin Smith <root@gws.fyi>2019-07-06T02·45-0400
committerGriffin Smith <root@gws.fyi>2019-07-06T02·45-0400
commitde081d7b1d0b791b2e61f9cde7369ea11647e0ae (patch)
tree687236ac6ca2d094053fa43112d967554531de86 /src/game.rs
an @-sign in a box
Diffstat (limited to 'src/game.rs')
-rw-r--r--src/game.rs118
1 files changed, 118 insertions, 0 deletions
diff --git a/src/game.rs b/src/game.rs
new file mode 100644
index 000000000000..a41d7f73fd75
--- /dev/null
+++ b/src/game.rs
@@ -0,0 +1,118 @@
+use std::thread;
+use crate::settings::Settings;
+use crate::types::{BoundingBox, Dimensions, Position};
+use std::io::{self, StdinLock, StdoutLock, Write};
+use termion::cursor;
+use termion::input::Keys;
+use termion::input::TermRead;
+use termion::raw::RawTerminal;
+
+use crate::display;
+use crate::types::command::Command;
+
+/// The full state of a running Game
+pub struct Game<'a> {
+    settings: Settings,
+
+    /// The box describing the viewport. Generally the size of the terminal, and
+    /// positioned at 0, 0
+    viewport: BoundingBox,
+
+    /// An iterator on keypresses from the user
+    keys: Keys<StdinLock<'a>>,
+
+    stdout: RawTerminal<StdoutLock<'a>>,
+
+    /// The position of the character
+    character: Position,
+}
+
+impl<'a> Game<'a> {
+    pub fn new(
+        settings: Settings,
+        stdout: RawTerminal<StdoutLock<'a>>,
+        stdin: StdinLock<'a>,
+        w: u16,
+        h: u16,
+    ) -> Game<'a> {
+        Game {
+            settings: settings,
+            viewport: BoundingBox::at_origin(Dimensions { w, h }),
+            keys: stdin.keys(),
+            stdout: stdout,
+            character: Position { x: 1, y: 1 },
+        }
+    }
+
+    /// Returns true if there's a collision in the game at the given Position
+    fn collision_at(&self, pos: Position) -> bool {
+        !pos.within(self.viewport.inner())
+    }
+
+    /// Run the game
+    pub fn run(mut self) {
+        info!("Running game");
+        write!(
+            self,
+            "{}{}@{}",
+            display::make_box(
+                display::BoxStyle::Thin,
+                self.viewport.dimensions
+            ),
+            cursor::Goto(2, 2),
+            cursor::Left(1),
+        )
+        .unwrap();
+        self.flush().unwrap();
+        loop {
+            let mut character_moved = false;
+            match Command::from_key(self.keys.next().unwrap().unwrap()) {
+                Some(Command::Quit) => {
+                    info!("Quitting game due to user request");
+                    break;
+                }
+
+                Some(Command::Move(direction)) => {
+                    let new_pos = self.character + direction;
+                    if !self.collision_at(new_pos) {
+                        self.character = new_pos;
+                        character_moved = true;
+                    }
+                }
+                _ => (),
+            }
+
+            if character_moved {
+                debug!("char: {:?}", self.character);
+                write!(
+                    self,
+                    " {}@{}",
+                    cursor::Goto(self.character.x + 1, self.character.y + 1,),
+                    cursor::Left(1)
+                )
+                .unwrap();
+            }
+            self.flush().unwrap();
+        }
+    }
+}
+
+impl<'a> Drop for Game<'a> {
+    fn drop(&mut self) {
+        display::clear(self).unwrap();
+    }
+}
+
+impl<'a> Write for Game<'a> {
+    fn write(&mut self, buf: &[u8]) -> io::Result<usize> {
+        self.stdout.write(buf)
+    }
+
+    fn flush(&mut self) -> io::Result<()> {
+        self.stdout.flush()
+    }
+
+    fn write_all(&mut self, buf: &[u8]) -> io::Result<()> {
+        self.stdout.write_all(buf)
+    }
+}