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authorGriffin Smith <root@gws.fyi>2019-07-14T18·29-0400
committerGriffin Smith <root@gws.fyi>2019-07-14T18·29-0400
commite7ad87c7301f266dece36e7558c0f212e370aac6 (patch)
tree7da150d5648cc0b17d973bf4a30673f36b20be82 /src/entities/raws/gormlak.toml
parent081146da30bcf1a17d9533c3dc9c735a3a558165 (diff)
Add (statically-included) entity raws
Add a system for statically-included entity raws (which necessitated
making a deserializable existential Color struct) and test it out by
initializing the game (for now) with a single on-screen gormlak.
Diffstat (limited to 'src/entities/raws/gormlak.toml')
-rw-r--r--src/entities/raws/gormlak.toml10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/entities/raws/gormlak.toml b/src/entities/raws/gormlak.toml
new file mode 100644
index 000000000000..be30362d25bd
--- /dev/null
+++ b/src/entities/raws/gormlak.toml
@@ -0,0 +1,10 @@
+[Creature]
+name = "gormlak"
+description = """
+A chittering imp-like creature with bright yellow horns. It adores shiny objects
+and gathers in swarms.
+"""
+char = { char = "g", color = "red" }
+max_hitpoints = 5
+speed = 120
+friendly = false