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author | Griffin Smith <root@gws.fyi> | 2019-07-14T18·29-0400 |
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committer | Griffin Smith <root@gws.fyi> | 2019-07-14T18·29-0400 |
commit | e7ad87c7301f266dece36e7558c0f212e370aac6 (patch) | |
tree | 7da150d5648cc0b17d973bf4a30673f36b20be82 /src/entities/raws/gormlak.toml | |
parent | 081146da30bcf1a17d9533c3dc9c735a3a558165 (diff) |
Add (statically-included) entity raws
Add a system for statically-included entity raws (which necessitated making a deserializable existential Color struct) and test it out by initializing the game (for now) with a single on-screen gormlak.
Diffstat (limited to 'src/entities/raws/gormlak.toml')
-rw-r--r-- | src/entities/raws/gormlak.toml | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/entities/raws/gormlak.toml b/src/entities/raws/gormlak.toml new file mode 100644 index 000000000000..be30362d25bd --- /dev/null +++ b/src/entities/raws/gormlak.toml @@ -0,0 +1,10 @@ +[Creature] +name = "gormlak" +description = """ +A chittering imp-like creature with bright yellow horns. It adores shiny objects +and gathers in swarms. +""" +char = { char = "g", color = "red" } +max_hitpoints = 5 +speed = 120 +friendly = false |