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authorGriffin Smith <root@gws.fyi>2019-07-14T18·29-0400
committerGriffin Smith <root@gws.fyi>2019-07-14T18·29-0400
commite7ad87c7301f266dece36e7558c0f212e370aac6 (patch)
tree7da150d5648cc0b17d973bf4a30673f36b20be82 /src/entities/mod.rs
parent081146da30bcf1a17d9533c3dc9c735a3a558165 (diff)
Add (statically-included) entity raws
Add a system for statically-included entity raws (which necessitated
making a deserializable existential Color struct) and test it out by
initializing the game (for now) with a single on-screen gormlak.
Diffstat (limited to 'src/entities/mod.rs')
-rw-r--r--src/entities/mod.rs10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/entities/mod.rs b/src/entities/mod.rs
index a23b15eef34c..c4f46bf4a723 100644
--- a/src/entities/mod.rs
+++ b/src/entities/mod.rs
@@ -1,7 +1,15 @@
 pub mod character;
+pub mod creature;
+pub mod entity_char;
+pub mod raws;
+
+pub use character::Character;
+pub use creature::Creature;
+pub use entity_char::EntityChar;
+pub use raws::raw;
+
 use crate::display::Draw;
 use crate::types::{Positioned, PositionedMut};
-pub use character::Character;
 use downcast_rs::Downcast;
 use std::io::{self, Write};