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author | Griffin Smith <root@gws.fyi> | 2019-08-03T19·59-0400 |
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committer | Griffin Smith <root@gws.fyi> | 2019-08-04T00·31-0400 |
commit | 48fb3f6624b95e9b18a5ff0a814573445c6bc2ab (patch) | |
tree | 441a8f04c3e64fd8e3559bab85bab8e0b45789ff /src/entities/item.rs | |
parent | 82cefedab9e44b48f4d3cc08b0f6e002ae383c9d (diff) |
Add inventory, and the ability to pick up items
Add inventory as a basic vector of items attached to the character, and the ability to pick up a single item where the character stands
Diffstat (limited to 'src/entities/item.rs')
-rw-r--r-- | src/entities/item.rs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/entities/item.rs b/src/entities/item.rs index aa99fb42e2c1..5f08780d4fb2 100644 --- a/src/entities/item.rs +++ b/src/entities/item.rs @@ -4,7 +4,7 @@ use crate::entities::{Describe, EntityID}; use crate::types::Position; use std::io::{self, Write}; -#[derive(Debug, Clone)] +#[derive(Debug, Clone, PartialEq, Eq)] pub struct Item { pub id: Option<EntityID>, pub typ: &'static ItemType<'static>, |