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authorGriffin Smith <root@gws.fyi>2020-02-17T18·14-0500
committerGriffin Smith <root@gws.fyi>2020-02-17T18·14-0500
commit69ccf3a77de7b11ea1c8c11d96ae14595b204589 (patch)
tree4f7c1bf6f6d2dc41227e08da0e537804c7997d61 /src/Xanthous
parentf6eeccbb0fd833b5d6d710e87e9c41d432341b9a (diff)
Fix argument order to drawEntities
I had swapped the order of isVisible and isRevealed, which was causing
not-currently-visible gormlaks to still be rendered.
Diffstat (limited to 'src/Xanthous')
-rw-r--r--src/Xanthous/Game/Draw.hs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Xanthous/Game/Draw.hs b/src/Xanthous/Game/Draw.hs
index 8a86101d99..a9b55945ff 100644
--- a/src/Xanthous/Game/Draw.hs
+++ b/src/Xanthous/Game/Draw.hs
@@ -95,9 +95,9 @@ drawMap game
   = viewport Resource.MapViewport Both
   . cursorPosition game
   $ drawEntities
+    (`member` characterVisiblePositions game)
     (\pos -> (game ^. debugState . allRevealed)
             || (pos `member` (game ^. revealedPositions)))
-    (`member` characterVisiblePositions game)
     -- FIXME: this will break down as soon as creatures can walk around on their
     -- own, since we don't want to render things walking around when the
     -- character can't see them