about summary refs log tree commit diff
path: root/src/Xanthous
diff options
context:
space:
mode:
authorGriffin Smith <root@gws.fyi>2020-05-12T03·03-0400
committerGriffin Smith <root@gws.fyi>2020-05-12T03·03-0400
commit34cabba896507f2b6523d6aec344ec1c88e453be (patch)
treea25801db3ecbfbb10582f4fceef2be8d14ba584e /src/Xanthous
parentecd33e0c901b34d77ea77ad0f3b65125d85a4515 (diff)
Add a very basic, naive auto-move command
Add a very basic, naive auto-move command, which just steps the player
in a direction until they collide with something, regardless of any
surrounding beasties who might want to eat them.

There's a lot of other stuff going on here - in order to get this
working the way I wanted with a slight (I settled on 50ms) delay between
every step in these autocommands while still redrawing in between I had
to do all the extra machinery for custom Brick events with a channel,
and then at the same time adding the bits for actually executing
autocommands in a general fashion (because there will definitely be
more!) hit my threshold for size for App.hs which sent me on a big
journey to break it up into smaller files -- which seems actually like
it was quite successful. Hopefully this will help with compile times
too, though App.hs is still pretty slow (maybe more to do here).
Diffstat (limited to 'src/Xanthous')
-rw-r--r--src/Xanthous/App.hs235
-rw-r--r--src/Xanthous/App/Autocommands.hs44
-rw-r--r--src/Xanthous/App/Common.hs67
-rw-r--r--src/Xanthous/App/Prompt.hs161
-rw-r--r--src/Xanthous/App/Time.hs40
-rw-r--r--src/Xanthous/Command.hs6
-rw-r--r--src/Xanthous/Data.hs2
-rw-r--r--src/Xanthous/Data/App.hs (renamed from src/Xanthous/Resource.hs)16
-rw-r--r--src/Xanthous/Game/Arbitrary.hs2
-rw-r--r--src/Xanthous/Game/Draw.hs24
-rw-r--r--src/Xanthous/Game/Env.hs19
-rw-r--r--src/Xanthous/Game/Lenses.hs1
-rw-r--r--src/Xanthous/Game/Prompt.hs17
-rw-r--r--src/Xanthous/Game/State.hs94
-rw-r--r--src/Xanthous/Monad.hs29
15 files changed, 506 insertions, 251 deletions
diff --git a/src/Xanthous/App.hs b/src/Xanthous/App.hs
index f7013076d594..672aa93f6b32 100644
--- a/src/Xanthous/App.hs
+++ b/src/Xanthous/App.hs
@@ -9,11 +9,9 @@ module Xanthous.App
 import           Xanthous.Prelude
 import           Brick hiding (App, halt, continue, raw)
 import qualified Brick
-import           Brick.Widgets.Edit (handleEditorEvent)
 import           Graphics.Vty.Attributes (defAttr)
-import           Graphics.Vty.Input.Events (Event(EvKey), Key(..))
-import           Control.Monad.State (get, gets, MonadState)
-import           Control.Monad.Random (MonadRandom)
+import           Graphics.Vty.Input.Events (Event(EvKey))
+import           Control.Monad.State (get, gets)
 import           Control.Monad.State.Class (modify)
 import           Data.Aeson (object, ToJSON)
 import qualified Data.Aeson as A
@@ -21,8 +19,11 @@ import           Data.List.NonEmpty (NonEmpty(..))
 import qualified Data.Vector as V
 import           System.Exit
 import           System.Directory (doesFileExist)
-import           GHC.TypeLits (TypeError, ErrorMessage(..))
 --------------------------------------------------------------------------------
+import           Xanthous.App.Common
+import           Xanthous.App.Time
+import           Xanthous.App.Prompt
+import           Xanthous.App.Autocommands
 import           Xanthous.Command
 import           Xanthous.Data
                  ( move
@@ -30,20 +31,18 @@ import           Xanthous.Data
                  , positioned
                  , position
                  , Position
-                 , Ticks
                  , (|*|)
                  )
-import           Xanthous.Data.EntityMap (EntityMap)
+import           Xanthous.Data.App (ResourceName, Panel(..), AppEvent(..))
 import qualified Xanthous.Data.EntityMap as EntityMap
 import           Xanthous.Data.Levels (prevLevel, nextLevel)
 import qualified Xanthous.Data.Levels as Levels
 import           Xanthous.Data.Entities (blocksObject)
 import           Xanthous.Game
 import           Xanthous.Game.State
+import           Xanthous.Game.Env
 import           Xanthous.Game.Draw (drawGame)
 import           Xanthous.Game.Prompt
-import           Xanthous.Monad
-import           Xanthous.Resource (Name, Panel(..))
 import qualified Xanthous.Messages as Messages
 import           Xanthous.Random
 import           Xanthous.Util (removeVectorIndex)
@@ -66,24 +65,24 @@ import qualified Xanthous.Generators.CaveAutomata as CaveAutomata
 import qualified Xanthous.Generators.Dungeon as Dungeon
 --------------------------------------------------------------------------------
 
-type App = Brick.App GameState () Name
+type App = Brick.App GameState AppEvent ResourceName
 
 data RunType = NewGame | LoadGame
   deriving stock (Eq)
 
-makeApp :: RunType -> IO App
-makeApp rt = pure $ Brick.App
+makeApp :: GameEnv -> RunType -> IO App
+makeApp env rt = pure $ Brick.App
   { appDraw = drawGame
   , appChooseCursor = const headMay
-  , appHandleEvent = \game event -> runAppM (handleEvent event) game
+  , appHandleEvent = \game event -> runAppM (handleEvent event) env game
   , appStartEvent = case rt of
-      NewGame -> runAppM $ startEvent >> get
+      NewGame -> runAppM (startEvent >> get) env
       LoadGame -> pure
   , appAttrMap = const $ attrMap defAttr []
   }
 
-runAppM :: AppM a -> GameState -> EventM Name a
-runAppM appm = fmap fst . runAppT appm
+runAppM :: AppM a -> GameEnv -> GameState -> EventM ResourceName a
+runAppM appm ge = fmap fst . runAppT appm ge
 
 startEvent :: AppM ()
 startEvent = do
@@ -104,39 +103,20 @@ initLevel = do
 
 --------------------------------------------------------------------------------
 
-stepGameBy :: Ticks -> AppM ()
-stepGameBy ticks = do
-  ents <- uses entities EntityMap.toEIDsAndPositioned
-  for_ ents $ \(eid, pEntity) -> do
-    pEntity' <- step ticks pEntity
-    entities . ix eid .= pEntity'
-
-  modify updateCharacterVision
-
-  whenM (uses character isDead)
-    . prompt_ @'Continue ["dead"] Uncancellable
-    . const . lift . liftIO
-    $ exitSuccess
-
-ticksPerTurn :: Ticks
-ticksPerTurn = 100
-
-stepGame :: AppM ()
-stepGame = stepGameBy ticksPerTurn
-
---------------------------------------------------------------------------------
-
-handleEvent :: BrickEvent Name () -> AppM (Next GameState)
+handleEvent :: BrickEvent ResourceName AppEvent -> AppM (Next GameState)
 handleEvent ev = use promptState >>= \case
   NoPrompt -> handleNoPromptEvent ev
   WaitingPrompt msg pr -> handlePromptEvent msg pr ev
 
 
-handleNoPromptEvent :: BrickEvent Name () -> AppM (Next GameState)
+handleNoPromptEvent :: BrickEvent ResourceName AppEvent -> AppM (Next GameState)
 handleNoPromptEvent (VtyEvent (EvKey k mods))
   | Just command <- commandFromKey k mods
   = do messageHistory %= nextTurn
        handleCommand command
+handleNoPromptEvent (AppEvent AutoContinue) = do
+  preuse (autocommand . _ActiveAutocommand . _1) >>= traverse_ autoStep
+  continue
 handleNoPromptEvent _ = continue
 
 handleCommand :: Command -> AppM (Next GameState)
@@ -347,6 +327,10 @@ handleCommand GoDown = do
 
   continue
 
+handleCommand (StartAutoMove dir) = do
+  runAutocommand $ AutoMove dir
+  continue
+
 --
 
 handleCommand ToggleRevealAll = do
@@ -355,177 +339,6 @@ handleCommand ToggleRevealAll = do
   continue
 
 --------------------------------------------------------------------------------
-
-handlePromptEvent
-  :: Text -- ^ Prompt message
-  -> Prompt AppM
-  -> BrickEvent Name ()
-  -> AppM (Next GameState)
-
-handlePromptEvent _ (Prompt Cancellable _ _ _ _) (VtyEvent (EvKey KEsc []))
-  = clearPrompt >> continue
-handlePromptEvent _ pr (VtyEvent (EvKey KEnter []))
-  = clearPrompt >> submitPrompt pr >> continue
-
-handlePromptEvent _ pr@(Prompt _ SConfirm _ _ _) (VtyEvent (EvKey (KChar 'y') []))
-  = clearPrompt >> submitPrompt pr >> continue
-
-handlePromptEvent _ (Prompt _ SConfirm _ _ _) (VtyEvent (EvKey (KChar 'n') []))
-  = clearPrompt >> continue
-
-handlePromptEvent
-  msg
-  (Prompt c SStringPrompt (StringPromptState edit) pri cb)
-  (VtyEvent ev)
-  = do
-    edit' <- lift $ handleEditorEvent ev edit
-    let prompt' = Prompt c SStringPrompt (StringPromptState edit') pri cb
-    promptState .= WaitingPrompt msg prompt'
-    continue
-
-handlePromptEvent _ (Prompt _ SDirectionPrompt _ _ cb)
-  (VtyEvent (EvKey (KChar (directionFromChar -> Just dir)) []))
-  = clearPrompt >> cb (DirectionResult dir) >> continue
-handlePromptEvent _ (Prompt _ SDirectionPrompt _ _ _) _ = continue
-
-handlePromptEvent _ (Prompt _ SMenu _ items' cb) (VtyEvent (EvKey (KChar chr) []))
-  | Just (MenuOption _ res) <- items' ^. at chr
-  = clearPrompt >> cb (MenuResult res) >> continue
-  | otherwise
-  = continue
-
-handlePromptEvent
-  msg
-  (Prompt c SPointOnMap (PointOnMapPromptState pos) pri cb)
-  (VtyEvent (EvKey (KChar (directionFromChar -> Just dir)) []))
-  = let pos' = move dir pos
-        prompt' = Prompt c SPointOnMap (PointOnMapPromptState pos') pri cb
-    in promptState .= WaitingPrompt msg prompt'
-       >> continue
-handlePromptEvent _ (Prompt _ SPointOnMap _ _ _) _ = continue
-
-handlePromptEvent
-  _
-  (Prompt Cancellable _ _ _ _)
-  (VtyEvent (EvKey (KChar 'q') []))
-  = clearPrompt >> continue
-handlePromptEvent _ _ _ = continue
-
-clearPrompt :: AppM ()
-clearPrompt = promptState .= NoPrompt
-
-class NotMenu (pt :: PromptType)
-instance NotMenu 'StringPrompt
-instance NotMenu 'Confirm
-instance NotMenu 'DirectionPrompt
-instance NotMenu 'PointOnMap
-instance NotMenu 'Continue
-instance TypeError ('Text "Cannot use `prompt` or `prompt_` for menu prompts"
-                    ':$$: 'Text "Use `menu` or `menu_` instead")
-         => NotMenu ('Menu a)
-
-prompt
-  :: forall (pt :: PromptType) (params :: Type).
-    (ToJSON params, SingPromptType pt, NotMenu pt)
-  => [Text]                     -- ^ Message key
-  -> params                     -- ^ Message params
-  -> PromptCancellable
-  -> (PromptResult pt -> AppM ()) -- ^ Prompt promise handler
-  -> AppM ()
-prompt msgPath params cancellable cb = do
-  let pt = singPromptType @pt
-  msg <- Messages.message msgPath params
-  p <- case pt of
-    SPointOnMap -> do
-      charPos <- use characterPosition
-      pure $ mkPointOnMapPrompt cancellable charPos cb
-    SStringPrompt -> pure $ mkPrompt cancellable pt cb
-    SConfirm -> pure $ mkPrompt cancellable pt cb
-    SDirectionPrompt -> pure $ mkPrompt cancellable pt cb
-    SContinue -> pure $ mkPrompt cancellable pt cb
-    SMenu -> error "unreachable"
-  promptState .= WaitingPrompt msg p
-
-prompt_
-  :: forall (pt :: PromptType).
-    (SingPromptType pt, NotMenu pt)
-  => [Text] -- ^ Message key
-  -> PromptCancellable
-  -> (PromptResult pt -> AppM ()) -- ^ Prompt promise handler
-  -> AppM ()
-prompt_ msg = prompt msg $ object []
-
-confirm
-  :: ToJSON params
-  => [Text] -- ^ Message key
-  -> params
-  -> AppM ()
-  -> AppM ()
-confirm msgPath params
-  = prompt @'Confirm msgPath params Cancellable . const
-
-confirm_ :: [Text] -> AppM () -> AppM ()
-confirm_ msgPath = confirm msgPath $ object []
-
-menu :: forall (a :: Type) (params :: Type).
-       (ToJSON params)
-     => [Text]                            -- ^ Message key
-     -> params                            -- ^ Message params
-     -> PromptCancellable
-     -> Map Char (MenuOption a)           -- ^ Menu items
-     -> (PromptResult ('Menu a) -> AppM ()) -- ^ Menu promise handler
-     -> AppM ()
-menu msgPath params cancellable items' cb = do
-  msg <- Messages.message msgPath params
-  let p = mkMenu cancellable items' cb
-  promptState .= WaitingPrompt msg p
-
-menu_ :: forall (a :: Type).
-        [Text]                            -- ^ Message key
-      -> PromptCancellable
-      -> Map Char (MenuOption a)           -- ^ Menu items
-      -> (PromptResult ('Menu a) -> AppM ()) -- ^ Menu promise handler
-      -> AppM ()
-menu_ msgPath = menu msgPath $ object []
-
---------------------------------------------------------------------------------
-
-entitiesAtPositionWithType
-  :: forall a. (Entity a, Typeable a)
-  => Position
-  -> EntityMap SomeEntity
-  -> [(EntityMap.EntityID, a)]
-entitiesAtPositionWithType pos em =
-  let someEnts = EntityMap.atPositionWithIDs pos em
-  in flip foldMap someEnts $ \(eid, view positioned -> se) ->
-    case downcastEntity @a se of
-      Just e  -> [(eid, e)]
-      Nothing -> []
-
-describeEntitiesAt :: (MonadState GameState m, MonadRandom m) => Position -> m ()
-describeEntitiesAt pos =
-  use ( entities
-      . EntityMap.atPosition pos
-      . to (filter (not . entityIs @Character))
-      ) >>= \case
-        Empty -> pure ()
-        ents  -> describeEntities ents
-
-describeEntities
-  :: ( Entity entity
-    , MonadRandom m
-    , MonadState GameState m
-    , MonoFoldable (f Text)
-    , Functor f
-    , Element (f Text) ~ Text
-    )
-  => f entity
-  -> m ()
-describeEntities ents =
-  let descriptions = description <$> ents
-  in say ["entities", "description"]
-     $ object ["entityDescriptions" A..= toSentence descriptions]
-
 attackAt :: Position -> AppM ()
 attackAt pos =
   uses entities (entitiesAtPositionWithType @Creature pos) >>= \case
diff --git a/src/Xanthous/App/Autocommands.hs b/src/Xanthous/App/Autocommands.hs
new file mode 100644
index 000000000000..e8d94ce741fd
--- /dev/null
+++ b/src/Xanthous/App/Autocommands.hs
@@ -0,0 +1,44 @@
+--------------------------------------------------------------------------------
+module Xanthous.App.Autocommands
+  ( runAutocommand
+  , autoStep
+  ) where
+--------------------------------------------------------------------------------
+import Xanthous.Prelude
+--------------------------------------------------------------------------------
+import Control.Concurrent (threadDelay)
+--------------------------------------------------------------------------------
+import Xanthous.App.Common
+import Xanthous.App.Time
+import Xanthous.Data
+import Xanthous.Data.App
+import Xanthous.Entities.Character (speed)
+import Xanthous.Game.State
+--------------------------------------------------------------------------------
+
+autoStep :: Autocommand -> AppM ()
+autoStep (AutoMove dir) = do
+  newPos <- uses characterPosition $ move dir
+  collisionAt newPos >>= \case
+    Nothing -> do
+      characterPosition .= newPos
+      stepGameBy =<< uses (character . speed) (|*| 1)
+      describeEntitiesAt newPos
+    Just _ -> cancelAutocommand
+
+--------------------------------------------------------------------------------
+
+autocommandIntervalμs :: Int
+autocommandIntervalμs = 1000 * 50 -- 50 ms
+
+runAutocommand :: Autocommand -> AppM ()
+runAutocommand ac = do
+  env <- ask
+  tid <- liftIO . async $ runReaderT go env
+  autocommand .= ActiveAutocommand ac tid
+  where
+    go = everyμs autocommandIntervalμs $ sendEvent AutoContinue
+
+-- | Perform 'act' every μs microseconds forever
+everyμs :: MonadIO m => Int -> m () -> m ()
+everyμs μs act = act >> liftIO (threadDelay μs) >> everyμs μs act
diff --git a/src/Xanthous/App/Common.hs b/src/Xanthous/App/Common.hs
new file mode 100644
index 000000000000..69ba6f0e0596
--- /dev/null
+++ b/src/Xanthous/App/Common.hs
@@ -0,0 +1,67 @@
+--------------------------------------------------------------------------------
+module Xanthous.App.Common
+  ( describeEntities
+  , describeEntitiesAt
+  , entitiesAtPositionWithType
+
+    -- * Re-exports
+  , MonadState
+  , MonadRandom
+  , EntityMap
+  , module Xanthous.Game.Lenses
+  , module Xanthous.Monad
+  ) where
+--------------------------------------------------------------------------------
+import           Xanthous.Prelude
+--------------------------------------------------------------------------------
+import           Data.Aeson (object)
+import qualified Data.Aeson as A
+import           Control.Monad.State (MonadState)
+import           Control.Monad.Random (MonadRandom)
+--------------------------------------------------------------------------------
+import           Xanthous.Data (Position, positioned)
+import           Xanthous.Data.EntityMap (EntityMap)
+import qualified Xanthous.Data.EntityMap as EntityMap
+import           Xanthous.Game
+import           Xanthous.Game.Lenses
+import           Xanthous.Game.State
+import           Xanthous.Monad
+import           Xanthous.Entities.Character (Character)
+import           Xanthous.Util.Inflection (toSentence)
+--------------------------------------------------------------------------------
+
+entitiesAtPositionWithType
+  :: forall a. (Entity a, Typeable a)
+  => Position
+  -> EntityMap SomeEntity
+  -> [(EntityMap.EntityID, a)]
+entitiesAtPositionWithType pos em =
+  let someEnts = EntityMap.atPositionWithIDs pos em
+  in flip foldMap someEnts $ \(eid, view positioned -> se) ->
+    case downcastEntity @a se of
+      Just e  -> [(eid, e)]
+      Nothing -> []
+
+describeEntitiesAt :: (MonadState GameState m, MonadRandom m) => Position -> m ()
+describeEntitiesAt pos =
+  use ( entities
+      . EntityMap.atPosition pos
+      . to (filter (not . entityIs @Character))
+      ) >>= \case
+        Empty -> pure ()
+        ents  -> describeEntities ents
+
+describeEntities
+  :: ( Entity entity
+    , MonadRandom m
+    , MonadState GameState m
+    , MonoFoldable (f Text)
+    , Functor f
+    , Element (f Text) ~ Text
+    )
+  => f entity
+  -> m ()
+describeEntities ents =
+  let descriptions = description <$> ents
+  in say ["entities", "description"]
+     $ object ["entityDescriptions" A..= toSentence descriptions]
diff --git a/src/Xanthous/App/Prompt.hs b/src/Xanthous/App/Prompt.hs
new file mode 100644
index 000000000000..6704a601da90
--- /dev/null
+++ b/src/Xanthous/App/Prompt.hs
@@ -0,0 +1,161 @@
+{-# LANGUAGE UndecidableInstances #-}
+--------------------------------------------------------------------------------
+module Xanthous.App.Prompt
+  ( handlePromptEvent
+  , clearPrompt
+  , prompt
+  , prompt_
+  , confirm_
+  , confirm
+  , menu
+  , menu_
+  ) where
+--------------------------------------------------------------------------------
+import           Xanthous.Prelude
+--------------------------------------------------------------------------------
+import           Brick (BrickEvent(..), Next)
+import           Brick.Widgets.Edit (handleEditorEvent)
+import           Data.Aeson (ToJSON, object)
+import           Graphics.Vty.Input.Events (Event(EvKey), Key(..))
+import           GHC.TypeLits (TypeError, ErrorMessage(..))
+--------------------------------------------------------------------------------
+import           Xanthous.App.Common
+import           Xanthous.Data (move)
+import           Xanthous.Command (directionFromChar)
+import           Xanthous.Data.App (ResourceName, AppEvent)
+import           Xanthous.Game.Prompt
+import           Xanthous.Game.State
+import qualified Xanthous.Messages as Messages
+--------------------------------------------------------------------------------
+
+handlePromptEvent
+  :: Text -- ^ Prompt message
+  -> Prompt AppM
+  -> BrickEvent ResourceName AppEvent
+  -> AppM (Next GameState)
+
+handlePromptEvent _ (Prompt Cancellable _ _ _ _) (VtyEvent (EvKey KEsc []))
+  = clearPrompt >> continue
+handlePromptEvent _ pr (VtyEvent (EvKey KEnter []))
+  = clearPrompt >> submitPrompt pr >> continue
+
+handlePromptEvent _ pr@(Prompt _ SConfirm _ _ _) (VtyEvent (EvKey (KChar 'y') []))
+  = clearPrompt >> submitPrompt pr >> continue
+
+handlePromptEvent _ (Prompt _ SConfirm _ _ _) (VtyEvent (EvKey (KChar 'n') []))
+  = clearPrompt >> continue
+
+handlePromptEvent
+  msg
+  (Prompt c SStringPrompt (StringPromptState edit) pri cb)
+  (VtyEvent ev)
+  = do
+    edit' <- lift $ handleEditorEvent ev edit
+    let prompt' = Prompt c SStringPrompt (StringPromptState edit') pri cb
+    promptState .= WaitingPrompt msg prompt'
+    continue
+
+handlePromptEvent _ (Prompt _ SDirectionPrompt _ _ cb)
+  (VtyEvent (EvKey (KChar (directionFromChar -> Just dir)) []))
+  = clearPrompt >> cb (DirectionResult dir) >> continue
+handlePromptEvent _ (Prompt _ SDirectionPrompt _ _ _) _ = continue
+
+handlePromptEvent _ (Prompt _ SMenu _ items' cb) (VtyEvent (EvKey (KChar chr) []))
+  | Just (MenuOption _ res) <- items' ^. at chr
+  = clearPrompt >> cb (MenuResult res) >> continue
+  | otherwise
+  = continue
+
+handlePromptEvent
+  msg
+  (Prompt c SPointOnMap (PointOnMapPromptState pos) pri cb)
+  (VtyEvent (EvKey (KChar (directionFromChar -> Just dir)) []))
+  = let pos' = move dir pos
+        prompt' = Prompt c SPointOnMap (PointOnMapPromptState pos') pri cb
+    in promptState .= WaitingPrompt msg prompt'
+       >> continue
+handlePromptEvent _ (Prompt _ SPointOnMap _ _ _) _ = continue
+
+handlePromptEvent
+  _
+  (Prompt Cancellable _ _ _ _)
+  (VtyEvent (EvKey (KChar 'q') []))
+  = clearPrompt >> continue
+handlePromptEvent _ _ _ = continue
+
+clearPrompt :: AppM ()
+clearPrompt = promptState .= NoPrompt
+
+class NotMenu (pt :: PromptType)
+instance NotMenu 'StringPrompt
+instance NotMenu 'Confirm
+instance NotMenu 'DirectionPrompt
+instance NotMenu 'PointOnMap
+instance NotMenu 'Continue
+instance TypeError ('Text "Cannot use `prompt` or `prompt_` for menu prompts"
+                    ':$$: 'Text "Use `menu` or `menu_` instead")
+         => NotMenu ('Menu a)
+
+prompt
+  :: forall (pt :: PromptType) (params :: Type).
+    (ToJSON params, SingPromptType pt, NotMenu pt)
+  => [Text]                     -- ^ Message key
+  -> params                     -- ^ Message params
+  -> PromptCancellable
+  -> (PromptResult pt -> AppM ()) -- ^ Prompt promise handler
+  -> AppM ()
+prompt msgPath params cancellable cb = do
+  let pt = singPromptType @pt
+  msg <- Messages.message msgPath params
+  p <- case pt of
+    SPointOnMap -> do
+      charPos <- use characterPosition
+      pure $ mkPointOnMapPrompt cancellable charPos cb
+    SStringPrompt -> pure $ mkPrompt cancellable pt cb
+    SConfirm -> pure $ mkPrompt cancellable pt cb
+    SDirectionPrompt -> pure $ mkPrompt cancellable pt cb
+    SContinue -> pure $ mkPrompt cancellable pt cb
+    SMenu -> error "unreachable"
+  promptState .= WaitingPrompt msg p
+
+prompt_
+  :: forall (pt :: PromptType).
+    (SingPromptType pt, NotMenu pt)
+  => [Text] -- ^ Message key
+  -> PromptCancellable
+  -> (PromptResult pt -> AppM ()) -- ^ Prompt promise handler
+  -> AppM ()
+prompt_ msg = prompt msg $ object []
+
+confirm
+  :: ToJSON params
+  => [Text] -- ^ Message key
+  -> params
+  -> AppM ()
+  -> AppM ()
+confirm msgPath params
+  = prompt @'Confirm msgPath params Cancellable . const
+
+confirm_ :: [Text] -> AppM () -> AppM ()
+confirm_ msgPath = confirm msgPath $ object []
+
+menu :: forall (a :: Type) (params :: Type).
+       (ToJSON params)
+     => [Text]                            -- ^ Message key
+     -> params                            -- ^ Message params
+     -> PromptCancellable
+     -> Map Char (MenuOption a)           -- ^ Menu items
+     -> (PromptResult ('Menu a) -> AppM ()) -- ^ Menu promise handler
+     -> AppM ()
+menu msgPath params cancellable items' cb = do
+  msg <- Messages.message msgPath params
+  let p = mkMenu cancellable items' cb
+  promptState .= WaitingPrompt msg p
+
+menu_ :: forall (a :: Type).
+        [Text]                            -- ^ Message key
+      -> PromptCancellable
+      -> Map Char (MenuOption a)           -- ^ Menu items
+      -> (PromptResult ('Menu a) -> AppM ()) -- ^ Menu promise handler
+      -> AppM ()
+menu_ msgPath = menu msgPath $ object []
diff --git a/src/Xanthous/App/Time.hs b/src/Xanthous/App/Time.hs
new file mode 100644
index 000000000000..b17348f3853e
--- /dev/null
+++ b/src/Xanthous/App/Time.hs
@@ -0,0 +1,40 @@
+--------------------------------------------------------------------------------
+module Xanthous.App.Time
+  ( stepGame
+  , stepGameBy
+  ) where
+--------------------------------------------------------------------------------
+import           Xanthous.Prelude
+--------------------------------------------------------------------------------
+import           System.Exit
+--------------------------------------------------------------------------------
+import           Xanthous.Data (Ticks)
+import           Xanthous.App.Prompt
+import qualified Xanthous.Data.EntityMap as EntityMap
+import           Xanthous.Entities.Character (isDead)
+import           Xanthous.Game.State
+import           Xanthous.Game.Prompt
+import           Xanthous.Game.Lenses
+import           Control.Monad.State (modify)
+--------------------------------------------------------------------------------
+
+
+stepGameBy :: Ticks -> AppM ()
+stepGameBy ticks = do
+  ents <- uses entities EntityMap.toEIDsAndPositioned
+  for_ ents $ \(eid, pEntity) -> do
+    pEntity' <- step ticks pEntity
+    entities . ix eid .= pEntity'
+
+  modify updateCharacterVision
+
+  whenM (uses character isDead)
+    . prompt_ @'Continue ["dead"] Uncancellable
+    . const . lift . liftIO
+    $ exitSuccess
+
+ticksPerTurn :: Ticks
+ticksPerTurn = 100
+
+stepGame :: AppM ()
+stepGame = stepGameBy ticksPerTurn
diff --git a/src/Xanthous/Command.hs b/src/Xanthous/Command.hs
index 2e7e6f1ff566..37025dd37ad2 100644
--- a/src/Xanthous/Command.hs
+++ b/src/Xanthous/Command.hs
@@ -4,6 +4,7 @@ module Xanthous.Command where
 import Xanthous.Prelude hiding (Left, Right, Down)
 --------------------------------------------------------------------------------
 import Graphics.Vty.Input (Key(..), Modifier(..))
+import qualified Data.Char as Char
 --------------------------------------------------------------------------------
 import Xanthous.Data (Direction(..))
 --------------------------------------------------------------------------------
@@ -11,6 +12,7 @@ import Xanthous.Data (Direction(..))
 data Command
   = Quit
   | Move Direction
+  | StartAutoMove Direction
   | PreviousMessage
   | PickUp
   | Drop
@@ -33,6 +35,10 @@ commandFromKey :: Key -> [Modifier] -> Maybe Command
 commandFromKey (KChar 'q') [] = Just Quit
 commandFromKey (KChar '.') [] = Just Wait
 commandFromKey (KChar (directionFromChar -> Just dir)) [] = Just $ Move dir
+commandFromKey (KChar c) []
+  | Char.isUpper c
+  , Just dir <- directionFromChar $ Char.toLower c
+  = Just $ StartAutoMove dir
 commandFromKey (KChar 'p') [MCtrl] = Just PreviousMessage
 commandFromKey (KChar ',') [] = Just PickUp
 commandFromKey (KChar 'd') [] = Just Drop
diff --git a/src/Xanthous/Data.hs b/src/Xanthous/Data.hs
index ec40b8721122..3cb74bdca9fd 100644
--- a/src/Xanthous/Data.hs
+++ b/src/Xanthous/Data.hs
@@ -268,7 +268,7 @@ data Direction where
   DownRight :: Direction
   Here      :: Direction
   deriving stock (Show, Eq, Ord, Generic)
-  deriving anyclass (CoArbitrary, Function, NFData)
+  deriving anyclass (CoArbitrary, Function, NFData, ToJSON, FromJSON, Hashable)
   deriving Arbitrary via GenericArbitrary Direction
 
 instance Opposite Direction where
diff --git a/src/Xanthous/Resource.hs b/src/Xanthous/Data/App.hs
index cc2fc97a1464..0361d2a59ed5 100644
--- a/src/Xanthous/Resource.hs
+++ b/src/Xanthous/Data/App.hs
@@ -1,7 +1,8 @@
 --------------------------------------------------------------------------------
-module Xanthous.Resource
+module Xanthous.Data.App
   ( Panel(..)
-  , Name(..)
+  , ResourceName(..)
+  , AppEvent(..)
   ) where
 --------------------------------------------------------------------------------
 import Xanthous.Prelude
@@ -20,7 +21,7 @@ data Panel
   deriving Arbitrary via GenericArbitrary Panel
 
 
-data Name
+data ResourceName
   = MapViewport -- ^ The main viewport where we display the game content
   | Character   -- ^ The character
   | MessageBox  -- ^ The box where we display messages to the user
@@ -28,4 +29,11 @@ data Name
   | Panel Panel -- ^ A panel in the game
   deriving stock (Show, Eq, Ord, Generic)
   deriving anyclass (NFData, CoArbitrary, Function, ToJSON, FromJSON)
-  deriving Arbitrary via GenericArbitrary Name
+  deriving Arbitrary via GenericArbitrary ResourceName
+
+data AppEvent
+  = AutoContinue -- ^ Continue whatever autocommand has been requested by the
+                 --   user
+  deriving stock (Show, Eq, Ord, Generic)
+  deriving anyclass (NFData, CoArbitrary, Function, ToJSON, FromJSON)
+  deriving Arbitrary via GenericArbitrary AppEvent
diff --git a/src/Xanthous/Game/Arbitrary.hs b/src/Xanthous/Game/Arbitrary.hs
index 886a8c03d786..a1eb789a33c9 100644
--- a/src/Xanthous/Game/Arbitrary.hs
+++ b/src/Xanthous/Game/Arbitrary.hs
@@ -40,6 +40,7 @@ instance Arbitrary GameState where
     let _promptState = NoPrompt -- TODO
     _activePanel <- arbitrary
     _debugState <- arbitrary
+    let _autocommand = NoAutocommand
     pure $ GameState {..}
 
 
@@ -47,4 +48,3 @@ instance CoArbitrary GameLevel
 instance Function GameLevel
 instance CoArbitrary GameState
 instance Function GameState
-deriving newtype instance CoArbitrary (m (a, GameState)) => CoArbitrary (AppT m a)
diff --git a/src/Xanthous/Game/Draw.hs b/src/Xanthous/Game/Draw.hs
index 659081e5731b..b855ce88e46b 100644
--- a/src/Xanthous/Game/Draw.hs
+++ b/src/Xanthous/Game/Draw.hs
@@ -10,6 +10,8 @@ import           Brick.Widgets.Border.Style
 import           Brick.Widgets.Edit
 --------------------------------------------------------------------------------
 import           Xanthous.Data
+import           Xanthous.Data.App (ResourceName, Panel(..))
+import qualified Xanthous.Data.App as Resource
 import           Xanthous.Data.EntityMap (EntityMap, atPosition)
 import qualified Xanthous.Data.EntityMap as EntityMap
 import           Xanthous.Game.State
@@ -29,12 +31,10 @@ import           Xanthous.Game
                  , debugState, allRevealed
                  )
 import           Xanthous.Game.Prompt
-import           Xanthous.Resource (Name, Panel(..))
-import qualified Xanthous.Resource as Resource
 import           Xanthous.Orphans ()
 --------------------------------------------------------------------------------
 
-cursorPosition :: GameState -> Widget Name -> Widget Name
+cursorPosition :: GameState -> Widget ResourceName -> Widget ResourceName
 cursorPosition game
   | WaitingPrompt _ (Prompt _ SPointOnMap (PointOnMapPromptState pos) _ _)
     <- game ^. promptState
@@ -42,10 +42,10 @@ cursorPosition game
   | otherwise
   = showCursor Resource.Character (game ^. characterPosition . loc)
 
-drawMessages :: MessageHistory -> Widget Name
+drawMessages :: MessageHistory -> Widget ResourceName
 drawMessages = txtWrap . (<> " ") . unwords . reverse . oextract
 
-drawPromptState :: GamePromptState m -> Widget Name
+drawPromptState :: GamePromptState m -> Widget ResourceName
 drawPromptState NoPrompt = emptyWidget
 drawPromptState (WaitingPrompt msg (Prompt _ pt ps pri _)) =
   case (pt, ps, pri) of
@@ -67,7 +67,7 @@ drawEntities
   -> (Position -> Bool)
     -- ^ Has a given position *ever* been seen by the character?
   -> EntityMap SomeEntity -- ^ all entities
-  -> Widget Name
+  -> Widget ResourceName
 drawEntities isVisible isRevealed allEnts
   = vBox rows
   where
@@ -90,7 +90,7 @@ drawEntities isVisible isRevealed allEnts
            $ maximumBy (compare `on` drawPriority)
            <$> fromNullable ents
 
-drawMap :: GameState -> Widget Name
+drawMap :: GameState -> Widget ResourceName
 drawMap game
   = viewport Resource.MapViewport Both
   . cursorPosition game
@@ -106,7 +106,7 @@ drawMap game
 bullet :: Char
 bullet = '•'
 
-drawInventoryPanel :: GameState -> Widget Name
+drawInventoryPanel :: GameState -> Widget ResourceName
 drawInventoryPanel game
   =   drawWielded  (game ^. character . inventory . wielded)
   <=> drawBackpack (game ^. character . inventory . backpack)
@@ -122,7 +122,7 @@ drawInventoryPanel game
               )
       <=> txt " "
 
-    drawBackpack :: Vector Item -> Widget Name
+    drawBackpack :: Vector Item -> Widget ResourceName
     drawBackpack Empty = txtWrap "Your backpack is empty right now."
     drawBackpack backpackItems
       = txtWrap ( "You are currently carrying the following items in your "
@@ -134,7 +134,7 @@ drawInventoryPanel game
               backpackItems)
 
 
-drawPanel :: GameState -> Panel -> Widget Name
+drawPanel :: GameState -> Panel -> Widget ResourceName
 drawPanel game panel
   = border
   . hLimit 35
@@ -143,7 +143,7 @@ drawPanel game panel
       InventoryPanel -> drawInventoryPanel
   $ game
 
-drawCharacterInfo :: Character -> Widget Name
+drawCharacterInfo :: Character -> Widget ResourceName
 drawCharacterInfo ch = txt " " <+> charName <+> charHitpoints
   where
     charName | Just n <- ch ^. characterName
@@ -154,7 +154,7 @@ drawCharacterInfo ch = txt " " <+> charName <+> charHitpoints
         = txt "Hitpoints: "
       <+> txt (tshow $ let Hitpoints hp = characterHitpoints ch in hp)
 
-drawGame :: GameState -> [Widget Name]
+drawGame :: GameState -> [Widget ResourceName]
 drawGame game
   = pure
   . withBorderStyle unicode
diff --git a/src/Xanthous/Game/Env.hs b/src/Xanthous/Game/Env.hs
new file mode 100644
index 000000000000..6e10d0f73581
--- /dev/null
+++ b/src/Xanthous/Game/Env.hs
@@ -0,0 +1,19 @@
+{-# LANGUAGE TemplateHaskell #-}
+--------------------------------------------------------------------------------
+module Xanthous.Game.Env
+  ( GameEnv(..)
+  , eventChan
+  ) where
+--------------------------------------------------------------------------------
+import Xanthous.Prelude
+--------------------------------------------------------------------------------
+import Brick.BChan (BChan)
+import Xanthous.Data.App (AppEvent)
+--------------------------------------------------------------------------------
+
+data GameEnv = GameEnv
+  { _eventChan :: BChan AppEvent
+  }
+  deriving stock (Generic)
+makeLenses ''GameEnv
+{-# ANN GameEnv ("HLint: ignore Use newtype instead of data" :: String) #-}
diff --git a/src/Xanthous/Game/Lenses.hs b/src/Xanthous/Game/Lenses.hs
index 017d53652c4f..48b7235d2263 100644
--- a/src/Xanthous/Game/Lenses.hs
+++ b/src/Xanthous/Game/Lenses.hs
@@ -56,6 +56,7 @@ initialStateFromSeed seed =
       _debugState = DebugState
         { _allRevealed = False
         }
+      _autocommand = NoAutocommand
   in GameState {..}
 
 
diff --git a/src/Xanthous/Game/Prompt.hs b/src/Xanthous/Game/Prompt.hs
index e89cf5bee3d0..30b5fe7545e0 100644
--- a/src/Xanthous/Game/Prompt.hs
+++ b/src/Xanthous/Game/Prompt.hs
@@ -30,8 +30,8 @@ import           Test.QuickCheck.Arbitrary.Generic
 --------------------------------------------------------------------------------
 import           Xanthous.Util (smallestNotIn)
 import           Xanthous.Data (Direction, Position)
-import           Xanthous.Resource (Name)
-import qualified Xanthous.Resource as Resource
+import           Xanthous.Data.App (ResourceName)
+import qualified Xanthous.Data.App as Resource
 --------------------------------------------------------------------------------
 
 data PromptType where
@@ -120,12 +120,13 @@ instance Arbitrary (PromptResult 'Continue) where
 --------------------------------------------------------------------------------
 
 data PromptState pt where
-  StringPromptState     :: Editor Text Name -> PromptState 'StringPrompt
-  DirectionPromptState  ::                    PromptState 'DirectionPrompt
-  ContinuePromptState   ::                    PromptState 'Continue
-  ConfirmPromptState    ::                    PromptState 'Confirm
-  MenuPromptState       :: forall a.               PromptState ('Menu a)
-  PointOnMapPromptState :: Position         -> PromptState 'PointOnMap
+  StringPromptState
+    :: Editor Text ResourceName     -> PromptState 'StringPrompt
+  DirectionPromptState  ::            PromptState 'DirectionPrompt
+  ContinuePromptState   ::            PromptState 'Continue
+  ConfirmPromptState    ::            PromptState 'Confirm
+  MenuPromptState       :: forall a.       PromptState ('Menu a)
+  PointOnMapPromptState :: Position -> PromptState 'PointOnMap
 
 instance NFData (PromptState pt) where
   rnf sps@(StringPromptState ed) = sps `deepseq` ed `deepseq` ()
diff --git a/src/Xanthous/Game/State.hs b/src/Xanthous/Game/State.hs
index 80137df7a721..f614cad47339 100644
--- a/src/Xanthous/Game/State.hs
+++ b/src/Xanthous/Game/State.hs
@@ -1,3 +1,4 @@
+{-# LANGUAGE StandaloneDeriving   #-}
 {-# LANGUAGE RecordWildCards      #-}
 {-# LANGUAGE UndecidableInstances #-}
 {-# LANGUAGE TemplateHaskell      #-}
@@ -14,6 +15,7 @@ module Xanthous.Game.State
   , activePanel
   , promptState
   , characterEntityID
+  , autocommand
   , GamePromptState(..)
 
     -- * Game Level
@@ -31,9 +33,16 @@ module Xanthous.Game.State
   , previousMessage
   , nextTurn
 
+    -- * Autocommands
+  , Autocommand(..)
+  , AutocommandState(..)
+  , _NoAutocommand
+  , _ActiveAutocommand
+
     -- * App monad
   , AppT(..)
   , AppM
+  , runAppT
 
     -- * Entities
   , Draw(..)
@@ -73,9 +82,11 @@ import           Data.Coerce
 import           System.Random
 import           Test.QuickCheck
 import           Test.QuickCheck.Arbitrary.Generic
-import           Control.Monad.State.Class
-import           Control.Monad.State
 import           Control.Monad.Random.Class
+import           Control.Monad.State
+import           Control.Monad.Trans.Control (MonadTransControl(..))
+import           Control.Monad.Trans.Compose
+import           Control.Monad.Morph (MFunctor(..))
 import           Brick (EventM, Widget, raw, str, emptyWidget)
 import           Data.Aeson (ToJSON(..), FromJSON(..), Value(Null))
 import qualified Data.Aeson as JSON
@@ -87,6 +98,7 @@ import qualified Graphics.Vty.Image as Vty
 import           Xanthous.Util (KnownBool(..))
 import           Xanthous.Util.QuickCheck (GenericArbitrary(..))
 import           Xanthous.Data
+import           Xanthous.Data.App
 import           Xanthous.Data.Levels
 import           Xanthous.Data.EntityMap (EntityMap, EntityID)
 import           Xanthous.Data.EntityChar
@@ -94,7 +106,7 @@ import           Xanthous.Data.VectorBag
 import           Xanthous.Data.Entities
 import           Xanthous.Orphans ()
 import           Xanthous.Game.Prompt
-import           Xanthous.Resource
+import           Xanthous.Game.Env
 --------------------------------------------------------------------------------
 
 data MessageHistory
@@ -182,15 +194,21 @@ instance Function (GamePromptState m) where
 --------------------------------------------------------------------------------
 
 newtype AppT m a
-  = AppT { unAppT :: StateT GameState m a }
+  = AppT { unAppT :: ReaderT GameEnv (StateT GameState m) a }
   deriving ( Functor
            , Applicative
            , Monad
            , MonadState GameState
+           , MonadReader GameEnv
+           , MonadIO
+           )
+       via (ReaderT GameEnv (StateT GameState m))
+  deriving ( MonadTrans
+           , MFunctor
            )
-       via (StateT GameState m)
+       via (ReaderT GameEnv `ComposeT` StateT GameState)
 
-type AppM = AppT (EventM Name)
+type AppM = AppT (EventM ResourceName)
 
 --------------------------------------------------------------------------------
 
@@ -414,6 +432,50 @@ data GameLevel = GameLevel
 
 --------------------------------------------------------------------------------
 
+data Autocommand
+  = AutoMove Direction
+  deriving stock (Show, Eq, Ord, Generic)
+  deriving anyclass (NFData, Hashable, ToJSON, FromJSON, CoArbitrary, Function)
+  deriving Arbitrary via GenericArbitrary Autocommand
+{-# ANN module ("HLint: ignore Use newtype instead of data" :: String) #-}
+
+data AutocommandState
+  = NoAutocommand
+  | ActiveAutocommand Autocommand (Async ())
+  deriving stock (Eq, Ord, Generic)
+  deriving anyclass (Hashable)
+
+instance Show AutocommandState where
+  show NoAutocommand = "NoAutocommand"
+  show (ActiveAutocommand ac _) =
+    "(ActiveAutocommand " <> show ac <> " <Async>)"
+
+instance ToJSON AutocommandState where
+  toJSON = const Null
+
+instance FromJSON AutocommandState where
+  parseJSON Null = pure NoAutocommand
+  parseJSON _ = fail "Invalid AutocommandState; expected null"
+
+instance NFData AutocommandState where
+  rnf NoAutocommand = ()
+  rnf (ActiveAutocommand ac t) = ac `deepseq` t `seq` ()
+
+instance CoArbitrary AutocommandState where
+  coarbitrary NoAutocommand = variant @Int 1
+  coarbitrary (ActiveAutocommand ac t)
+    = variant @Int 2
+    . coarbitrary ac
+    . coarbitrary (hash t)
+
+instance Function AutocommandState where
+  function = functionMap onlyNoAC (const NoAutocommand)
+    where
+      onlyNoAC NoAutocommand = ()
+      onlyNoAC _ = error "Can't handle autocommands in Function"
+
+--------------------------------------------------------------------------------
+
 
 data DebugState = DebugState
   { _allRevealed :: !Bool
@@ -439,6 +501,7 @@ data GameState = GameState
 
   , _promptState       :: !(GamePromptState AppM)
   , _debugState        :: !DebugState
+  , _autocommand       :: !AutocommandState
   }
   deriving stock (Show, Generic)
   deriving anyclass (NFData)
@@ -467,8 +530,12 @@ instance Eq GameState where
 
 --------------------------------------------------------------------------------
 
-instance MonadTrans AppT where
-  lift = AppT . lift
+runAppT :: Monad m => AppT m a -> GameEnv -> GameState -> m (a, GameState)
+runAppT appt env initialState
+  = flip runStateT initialState
+  . flip runReaderT env
+  . unAppT
+  $ appt
 
 instance (Monad m) => MonadRandom (AppT m) where
   getRandomR rng = randomGen %%= randomR rng
@@ -476,9 +543,16 @@ instance (Monad m) => MonadRandom (AppT m) where
   getRandomRs rng = uses randomGen $ randomRs rng
   getRandoms = uses randomGen randoms
 
-instance (MonadIO m) => MonadIO (AppT m) where
-  liftIO = lift . liftIO
+instance MonadTransControl AppT where
+  type StT AppT a = (a, GameState)
+  liftWith f
+    = AppT
+    . ReaderT $ \e
+    -> StateT $ \s
+    -> (,s) <$> f (\action -> runAppT action e s)
+  restoreT = AppT . ReaderT . const . StateT . const
 
 --------------------------------------------------------------------------------
 
 makeLenses ''DebugState
+makePrisms ''AutocommandState
diff --git a/src/Xanthous/Monad.hs b/src/Xanthous/Monad.hs
index 1138a7a5a09b..db602de56f3a 100644
--- a/src/Xanthous/Monad.hs
+++ b/src/Xanthous/Monad.hs
@@ -5,12 +5,19 @@ module Xanthous.Monad
   , runAppT
   , continue
   , halt
+
     -- * Messages
   , say
   , say_
   , message
   , message_
   , writeMessage
+
+    -- * Autocommands
+  , cancelAutocommand
+
+    -- * Events
+  , sendEvent
   ) where
 --------------------------------------------------------------------------------
 import           Xanthous.Prelude
@@ -18,16 +25,16 @@ import           Control.Monad.Random
 import           Control.Monad.State
 import qualified Brick
 import           Brick (EventM, Next)
-import           Data.Aeson
+import           Brick.BChan (writeBChan)
+import           Data.Aeson (ToJSON, object)
 --------------------------------------------------------------------------------
+import           Xanthous.Data.App (AppEvent)
 import           Xanthous.Game.State
+import           Xanthous.Game.Env
 import           Xanthous.Messages (Message)
 import qualified Xanthous.Messages as Messages
 --------------------------------------------------------------------------------
 
-runAppT :: Monad m => AppT m a -> GameState -> m (a, GameState)
-runAppT appt initialState = flip runStateT initialState . unAppT $ appt
-
 halt :: AppT (EventM n) (Next GameState)
 halt = lift . Brick.halt =<< get
 
@@ -53,3 +60,17 @@ message_ msg = message msg $ object []
 
 writeMessage :: MonadState GameState m => Text -> m ()
 writeMessage m = messageHistory %= pushMessage m
+
+-- | Cancel the currently active autocommand, if any
+cancelAutocommand :: (MonadState GameState m, MonadIO m) => m ()
+cancelAutocommand = do
+  traverse_ (liftIO . cancel . snd) =<< preuse (autocommand . _ActiveAutocommand)
+  autocommand .= NoAutocommand
+
+--------------------------------------------------------------------------------
+
+-- | Send an event to the app in an environment where the game env is available
+sendEvent :: (MonadReader GameEnv m, MonadIO m) => AppEvent -> m ()
+sendEvent evt = do
+  ec <- view eventChan
+  liftIO $ writeBChan ec evt