diff options
author | Griffin Smith <root@gws.fyi> | 2019-09-14T19·10-0400 |
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committer | Griffin Smith <root@gws.fyi> | 2019-09-14T19·10-0400 |
commit | 33c831d23d09d1e80a1dcfacb373dcedec55f694 (patch) | |
tree | f6ac83a343dafc40cfd09e417c9b2fce98eec3fe /src/Xanthous | |
parent | c06edf3cc698f36e995719dc6e192c5663110f6d (diff) |
Implement collision
Check if there's a wall or other entity where the character is going, and stop the character from going there
Diffstat (limited to 'src/Xanthous')
-rw-r--r-- | src/Xanthous/App.hs | 7 | ||||
-rw-r--r-- | src/Xanthous/Game.hs | 25 |
2 files changed, 29 insertions, 3 deletions
diff --git a/src/Xanthous/App.hs b/src/Xanthous/App.hs index 0dc24b9d4165..82c32f05a3fc 100644 --- a/src/Xanthous/App.hs +++ b/src/Xanthous/App.hs @@ -16,7 +16,6 @@ import Xanthous.Data , Dimensions , positionFromPair ) -import qualified Xanthous.Data.EntityMap as EntityMap import Xanthous.Data.EntityMap (EntityMap) import Xanthous.Game import Xanthous.Game.Draw (drawGame) @@ -74,7 +73,11 @@ handleEvent _ = continue handleCommand :: Command -> AppM (Next GameState) handleCommand Quit = halt handleCommand (Move dir) = do - characterPosition %= move dir + newPos <- uses characterPosition $ move dir + collisionAt newPos >>= \case + Nothing -> characterPosition .= newPos + Just Combat -> undefined + Just Stop -> pure () continue handleCommand PreviousMessage = do diff --git a/src/Xanthous/Game.hs b/src/Xanthous/Game.hs index e967098015af..6a4689610689 100644 --- a/src/Xanthous/Game.hs +++ b/src/Xanthous/Game.hs @@ -1,3 +1,4 @@ +{-# LANGUAGE MultiWayIf #-} {-# LANGUAGE TemplateHaskell #-} {-# LANGUAGE RecordWildCards #-} -------------------------------------------------------------------------------- @@ -17,6 +18,10 @@ module Xanthous.Game , pushMessage , popMessage , hideMessage + + -- * collisions + , Collision(..) + , collisionAt ) where -------------------------------------------------------------------------------- import Xanthous.Prelude @@ -26,12 +31,14 @@ import qualified Data.List.NonEmpty as NonEmpty import System.Random import Test.QuickCheck import Test.QuickCheck.Arbitrary.Generic +import Control.Monad.State.Class -------------------------------------------------------------------------------- import Xanthous.Data.EntityMap (EntityMap, EntityID) import qualified Xanthous.Data.EntityMap as EntityMap import Xanthous.Data (Positioned, Position(..), positioned, position) -import Xanthous.Entities (SomeEntity(..), downcastEntity) +import Xanthous.Entities (SomeEntity(..), downcastEntity, entityIs) import Xanthous.Entities.Character +import Xanthous.Entities.Creature import Xanthous.Entities.Arbitrary () import Xanthous.Orphans () -------------------------------------------------------------------------------- @@ -122,3 +129,19 @@ character = positionedCharacter . positioned characterPosition :: Lens' GameState Position characterPosition = positionedCharacter . position + +-------------------------------------------------------------------------------- + +data Collision + = Stop + | Combat + deriving stock (Show, Eq, Ord, Generic) + deriving anyclass (NFData) + +collisionAt :: MonadState GameState m => Position -> m (Maybe Collision) +collisionAt pos = do + ents <- use $ entities . EntityMap.atPosition pos + pure $ + if | null ents -> Nothing + | any (entityIs @Creature) ents -> pure Combat + | otherwise -> pure Stop |