diff options
author | Griffin Smith <root@gws.fyi> | 2019-11-30T03·59-0500 |
---|---|---|
committer | Griffin Smith <root@gws.fyi> | 2019-11-30T03·59-0500 |
commit | 8a1235c3dcf7fe69b2e2ea3eea326858d26d38b9 (patch) | |
tree | 398c6dce549602c9890fbded64e3bdf2646b2a1f /src/Xanthous/messages.yaml | |
parent | 7d8ce026a2acc5a4d208110750be188f0ce5591c (diff) |
Use menus for combat and picking up items
Refactor a bunch of stuff around to allow for polymorphically surfacing an EntityChar for all entities, and use this to write a generic `entityMenu` function, which generates a menu from the chars of a list of entities - and use that to fully implement (removing `undefined`) menus for both attacking and picking things up when there are multiple entities on the relevant tile.
Diffstat (limited to 'src/Xanthous/messages.yaml')
-rw-r--r-- | src/Xanthous/messages.yaml | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/Xanthous/messages.yaml b/src/Xanthous/messages.yaml index 71f08f263185..ae9ca060bfef 100644 --- a/src/Xanthous/messages.yaml +++ b/src/Xanthous/messages.yaml @@ -12,7 +12,8 @@ save: entities: description: You see here {{entityDescriptions}} -items: +pickUp: + menu: What would you like to pick up? pickUp: You pick up the {{item.itemType.name}} nothingToPickUp: "There's nothing here to pick up" @@ -31,6 +32,7 @@ character: combat: nothingToAttack: There's nothing to attack there. + menu: Which creature would you like to attack? hit: - You hit the {{creature.creatureType.name}}. - You attack the {{creature.creatureType.name}}. |