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author | Griffin Smith <root@gws.fyi> | 2019-11-29T19·33-0500 |
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committer | Griffin Smith <root@gws.fyi> | 2019-11-29T19·33-0500 |
commit | f37d0f75c0b4a77c8e35192c24c6fdb6f2bc4619 (patch) | |
tree | 0af3e636f1a2dcb0a0e179895e4a41f2fab45f69 /src/Xanthous/messages.yaml | |
parent | 2f2e5a0b684f886a7585161d30e8cda962c7eefb (diff) |
Implement saving+loading the game
Implement ToJSON and FromJSON for all of the various pieces of the game state, and add a pair of functions saveGame/loadGame implementing a prism to save the game as zlib-compressed JSON. To test this, there's now Arbitrary, CoArbitrary, and Function instances for all the parts of the game state - to get around circular imports with the concrete entities this unfortunately is happening via orphan instances, plus an hs-boot file to break a circular import that was just a little too hard to remove by moving things around. Ugh.
Diffstat (limited to 'src/Xanthous/messages.yaml')
-rw-r--r-- | src/Xanthous/messages.yaml | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/Xanthous/messages.yaml b/src/Xanthous/messages.yaml index 1d8e066ed7a6..69664f8a7940 100644 --- a/src/Xanthous/messages.yaml +++ b/src/Xanthous/messages.yaml @@ -5,6 +5,10 @@ dead: - You perish... - You have perished... +save: + location: + "Enter filename to save to: " + entities: description: You see here {{entityDescriptions}} |