about summary refs log tree commit diff
path: root/src/Xanthous/messages.yaml
diff options
context:
space:
mode:
authorGriffin Smith <root@gws.fyi>2019-11-30T03·59-0500
committerGriffin Smith <root@gws.fyi>2019-11-30T03·59-0500
commit8a1235c3dcf7fe69b2e2ea3eea326858d26d38b9 (patch)
tree398c6dce549602c9890fbded64e3bdf2646b2a1f /src/Xanthous/messages.yaml
parent7d8ce026a2acc5a4d208110750be188f0ce5591c (diff)
Use menus for combat and picking up items
Refactor a bunch of stuff around to allow for polymorphically surfacing
an EntityChar for all entities, and use this to write a generic
`entityMenu` function, which generates a menu from the chars of a list
of entities - and use that to fully implement (removing `undefined`)
menus for both attacking and picking things up when there are multiple
entities on the relevant tile.
Diffstat (limited to 'src/Xanthous/messages.yaml')
-rw-r--r--src/Xanthous/messages.yaml4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/Xanthous/messages.yaml b/src/Xanthous/messages.yaml
index 71f08f263185..ae9ca060bfef 100644
--- a/src/Xanthous/messages.yaml
+++ b/src/Xanthous/messages.yaml
@@ -12,7 +12,8 @@ save:
 entities:
   description: You see here {{entityDescriptions}}
 
-items:
+pickUp:
+  menu: What would you like to pick up?
   pickUp: You pick up the {{item.itemType.name}}
   nothingToPickUp: "There's nothing here to pick up"
 
@@ -31,6 +32,7 @@ character:
 
 combat:
   nothingToAttack: There's nothing to attack there.
+  menu: Which creature would you like to attack?
   hit:
     - You hit the {{creature.creatureType.name}}.
     - You attack the {{creature.creatureType.name}}.