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author | Griffin Smith <root@gws.fyi> | 2019-09-28T17·20-0400 |
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committer | Griffin Smith <root@gws.fyi> | 2019-09-28T19·03-0400 |
commit | 1a0f618a829ec356e29176c77ea90a8a5a0157b4 (patch) | |
tree | 90d255974b482f6d59dd26a503d28e7adb090188 /src/Xanthous/Util.hs | |
parent | 915264acae35e71f79c6193d022baa2455d880d3 (diff) |
Implement the start of creature AI
Add a Brain class, which determines for an entity the set of moves it makes every step of the game, and begin to implement that for gormlaks. The idea here is that every step of the game, a gormlak will move towards the furthest-away wall it can see.
Diffstat (limited to 'src/Xanthous/Util.hs')
-rw-r--r-- | src/Xanthous/Util.hs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/Xanthous/Util.hs b/src/Xanthous/Util.hs index 439f9e8ffaef..d90cf5b03d3d 100644 --- a/src/Xanthous/Util.hs +++ b/src/Xanthous/Util.hs @@ -1,5 +1,6 @@ {-# LANGUAGE BangPatterns #-} {-# LANGUAGE AllowAmbiguousTypes #-} +{-# LANGUAGE QuantifiedConstraints #-} module Xanthous.Util ( EqEqProp(..) |