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authorGriffin Smith <root@gws.fyi>2020-01-05T17·55-0500
committerGriffin Smith <root@gws.fyi>2020-01-05T17·55-0500
commit0f79a06733c30ddca4bc0746ddc99e1626775fff (patch)
tree7f9bffb1740a531ac11c3130020bb86723bde5a8 /src/Xanthous/Prelude.hs
parent6b0bab0e85266ce66836c4584f8cc83b307a3af5 (diff)
Add staircases, and moving between levels
Currently we just pick randomly between the cave and dungeon level
generators. There's a lot of bugs here, but it's *sorta* working, so I'm
leaving it as is.
Diffstat (limited to 'src/Xanthous/Prelude.hs')
-rw-r--r--src/Xanthous/Prelude.hs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Xanthous/Prelude.hs b/src/Xanthous/Prelude.hs
index 2f50635e783d..9a4ca0149f1a 100644
--- a/src/Xanthous/Prelude.hs
+++ b/src/Xanthous/Prelude.hs
@@ -19,7 +19,7 @@ import ClassyPrelude hiding
   (return, (<|), unsnoc, uncons, cons, snoc, index, (<.>), Index, say)
 import Data.Kind
 import GHC.TypeLits hiding (Text)
-import Control.Lens
+import Control.Lens hiding (levels, Level)
 import Data.Void
 import Control.Comonad
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