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author | Griffin Smith <root@gws.fyi> | 2019-11-30T20·00-0500 |
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committer | Griffin Smith <root@gws.fyi> | 2019-11-30T20·00-0500 |
commit | 97a5c61f28ba98728bab390e0ea745edfbea7103 (patch) | |
tree | 25304c30990cffb5756f44c79542edf9dd2e5ac6 /src/Xanthous/Prelude.hs | |
parent | 310ea90985adcb6d9efe2ab05c67a235c2fb0ea2 (diff) |
Fix an injectivity issue with saving the game
Fix an injectivity issue with JSON-encoding the entity map that was causing the game saving to not properly round-trip. As part of this, there's a refactor to the internals of the entity map to use sets instead of vectors, which should also get us a nice perf boost.
Diffstat (limited to 'src/Xanthous/Prelude.hs')
-rw-r--r-- | src/Xanthous/Prelude.hs | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/src/Xanthous/Prelude.hs b/src/Xanthous/Prelude.hs index b17fd2897bb1..2f50635e783d 100644 --- a/src/Xanthous/Prelude.hs +++ b/src/Xanthous/Prelude.hs @@ -7,6 +7,12 @@ module Xanthous.Prelude , module Control.Lens , module Data.Void , module Control.Comonad + + + -- * Classy-Prelude addons + , ninsertSet + , ndeleteSet + , toVector ) where -------------------------------------------------------------------------------- import ClassyPrelude hiding @@ -17,3 +23,14 @@ import Control.Lens import Data.Void import Control.Comonad -------------------------------------------------------------------------------- + +ninsertSet + :: (IsSet set, MonoPointed set) + => Element set -> NonNull set -> NonNull set +ninsertSet x xs = impureNonNull $ opoint x `union` toNullable xs + +ndeleteSet :: IsSet b => Element b -> NonNull b -> b +ndeleteSet x = deleteSet x . toNullable + +toVector :: (MonoFoldable (f a), Element (f a) ~ a) => f a -> Vector a +toVector = fromList . toList |