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author | Griffin Smith <root@gws.fyi> | 2019-09-28T17·20-0400 |
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committer | Griffin Smith <root@gws.fyi> | 2019-09-28T19·03-0400 |
commit | 1a0f618a829ec356e29176c77ea90a8a5a0157b4 (patch) | |
tree | 90d255974b482f6d59dd26a503d28e7adb090188 /src/Xanthous/Monad.hs | |
parent | 915264acae35e71f79c6193d022baa2455d880d3 (diff) |
Implement the start of creature AI
Add a Brain class, which determines for an entity the set of moves it makes every step of the game, and begin to implement that for gormlaks. The idea here is that every step of the game, a gormlak will move towards the furthest-away wall it can see.
Diffstat (limited to 'src/Xanthous/Monad.hs')
-rw-r--r-- | src/Xanthous/Monad.hs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/Xanthous/Monad.hs b/src/Xanthous/Monad.hs index 4e3e58607ce8..3e567ee8fa5e 100644 --- a/src/Xanthous/Monad.hs +++ b/src/Xanthous/Monad.hs @@ -1,5 +1,6 @@ module Xanthous.Monad ( AppT(..) + , AppM , runAppT , continue , halt @@ -14,7 +15,7 @@ import qualified Brick import Brick (EventM, Next) import Data.Aeson -import Xanthous.Game +import Xanthous.Game.State import Xanthous.Messages (message) runAppT :: Monad m => AppT m a -> GameState -> m (a, GameState) |