diff options
author | Griffin Smith <root@gws.fyi> | 2020-01-09T04·01-0500 |
---|---|---|
committer | Griffin Smith <root@gws.fyi> | 2020-01-09T04·15-0500 |
commit | b6f170c02cb8231238ba0909fd311efc83b6bf69 (patch) | |
tree | eefa058e2be44c4aa97d23f918c68bcd493511f4 /src/Xanthous/Generators | |
parent | 0f79a06733c30ddca4bc0746ddc99e1626775fff (diff) |
Generate more reasonable doors
Generate doors at more reasonable positions, by: - Only generating doors at the *ends* of hallways, where there's a tee-shaped opening - Never generating two doors adjacent to each other
Diffstat (limited to 'src/Xanthous/Generators')
-rw-r--r-- | src/Xanthous/Generators/LevelContents.hs | 40 |
1 files changed, 27 insertions, 13 deletions
diff --git a/src/Xanthous/Generators/LevelContents.hs b/src/Xanthous/Generators/LevelContents.hs index 748afa96da72..117860405ac3 100644 --- a/src/Xanthous/Generators/LevelContents.hs +++ b/src/Xanthous/Generators/LevelContents.hs @@ -1,3 +1,4 @@ +{-# LANGUAGE ViewPatterns #-} -------------------------------------------------------------------------------- module Xanthous.Generators.LevelContents ( chooseCharacterPosition @@ -8,15 +9,19 @@ module Xanthous.Generators.LevelContents , tutorialMessage ) where -------------------------------------------------------------------------------- -import Xanthous.Prelude +import Xanthous.Prelude hiding (any, toList) -------------------------------------------------------------------------------- import Control.Monad.Random import Data.Array.IArray (amap, bounds, rangeSize, (!)) import qualified Data.Array.IArray as Arr +import Data.Foldable (any, toList) -------------------------------------------------------------------------------- import Xanthous.Generators.Util import Xanthous.Random -import Xanthous.Data (Position, _Position, positionFromPair) +import Xanthous.Data ( Position, _Position, positionFromPair + , rotations, arrayNeighbors, Neighbors(..) + , neighborPositions + ) import Xanthous.Data.EntityMap (EntityMap, _EntityMap) import Xanthous.Entities.Raws (rawsWithType, RawType) import qualified Xanthous.Entities.Item as Item @@ -44,22 +49,31 @@ randomDoors :: MonadRandom m => Cells -> m (EntityMap Door) randomDoors cells = do doorRatio <- getRandomR subsetRange let numDoors = floor $ doorRatio * fromIntegral (length candidateCells) - doorPositions = positionFromPair <$> take numDoors candidateCells + doorPositions = + removeAdjacent . fmap positionFromPair . take numDoors $ candidateCells doors = zip doorPositions $ repeat unlockedDoor pure $ _EntityMap # doors where + removeAdjacent = + foldr (\pos acc -> + if pos `elem` (acc >>= toList . neighborPositions) + then acc + else pos : acc + ) [] candidateCells = filter doorable $ Arr.indices cells subsetRange = (0.8 :: Double, 1.0) - doorable (x, y) = - not (fromMaybe True $ cells ^? ix (x, y)) - && - ( fromMaybe True $ cells ^? ix (x - 1, y) -- left - , fromMaybe True $ cells ^? ix (x, y - 1) -- top - , fromMaybe True $ cells ^? ix (x + 1, y) -- right - , fromMaybe True $ cells ^? ix (x, y + 1) -- bottom - ) `elem` [ (True, False, True, False) - , (False, True, False, True) - ] + doorable pos = + not (fromMaybe True $ cells ^? ix pos) + && any (teeish . fmap (fromMaybe True)) + (rotations $ arrayNeighbors cells pos) + -- only generate doors at the *ends* of hallways, eg (where O is walkable, + -- X is a wall, and D is a door): + -- + -- O O O + -- X D X + -- O + teeish (fmap not -> (Neighbors tl t tr l r _ b _ )) = + and [tl, t, tr, b] && (and . fmap not) [l, r] randomCreatures :: MonadRandom m => Cells -> m (EntityMap Creature) randomCreatures = randomEntities Creature.newWithType (0.0007, 0.003) |