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authorGriffin Smith <root@gws.fyi>2019-09-15T17·00-0400
committerGriffin Smith <root@gws.fyi>2019-09-15T21·30-0400
commit58fce2ec1976b957c7e24a282964c62f7ddf7b02 (patch)
treed7746cd93bcdda4faac465574ae66ea6b481d106 /src/Xanthous/Generators/Util.hs
parent6678ac986c0ccdc2a809da4fc99de7bcc0eb21f4 (diff)
Progressively reveal the map to the player
As the character walks around the map, progressively reveal the entities
on the map to them, using an algorithm based on well known
circle-rasterizing and line-rasterizing algorithms to calculate lines of
sight that are potentially obscured by walls.
Diffstat (limited to 'src/Xanthous/Generators/Util.hs')
-rw-r--r--src/Xanthous/Generators/Util.hs8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/Xanthous/Generators/Util.hs b/src/Xanthous/Generators/Util.hs
index 6a2d27839cf6..e399ca5d4936 100644
--- a/src/Xanthous/Generators/Util.hs
+++ b/src/Xanthous/Generators/Util.hs
@@ -104,14 +104,6 @@ fillOuterEdgesM arr = do
     writeArray arr (minX, y) True
     writeArray arr (maxX, y) True
 
-safeGet :: (IArray a e, Ix i) => a i e -> i -> Maybe e
-safeGet arr idx =
-  let (minIdx, maxIdx) = bounds arr
-  in if idx < minIdx || idx > maxIdx
-     then Nothing
-     else Just $ arr ! idx
-
-
 cloneMArray
   :: forall a a' i e m.
   ( Ix i