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authorGriffin Smith <root@gws.fyi>2019-12-30T16·31-0500
committerGriffin Smith <root@gws.fyi>2019-12-30T16·31-0500
commite76567b9e776070812838828d8de8220c2a461e7 (patch)
tree40a801de9684b39a3258f4f33f121b14dd407a64 /src/Xanthous/Generators/LevelContents.hs
parent6f427fe4d6ba9a03f122d15839298040a7cfb925 (diff)
Add dungeon level generation
Add a dungeon level generator, which:

1. generates an infinite sequence of rectangular rooms within the
   dimensions of the level
2. removes any duplicates from that sequence
3. Generates a graph from the delaunay triangulation of the centerpoints
   of those rooms
4. Generates the minimum-spanning-tree of that delaunay triangulation,
   with weights given by line length in points
5. Adds back a subset (default 10-15%) of edges from the delaunay
   triangulation to the graph
6. Uses the resulting graph to draw corridors between the rooms, using a
   random point on the near edge of each room to pick the points of the
   corridors
Diffstat (limited to 'src/Xanthous/Generators/LevelContents.hs')
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