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author | Griffin Smith <root@gws.fyi> | 2019-12-30T16·31-0500 |
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committer | Griffin Smith <root@gws.fyi> | 2019-12-30T16·31-0500 |
commit | e76567b9e776070812838828d8de8220c2a461e7 (patch) | |
tree | 40a801de9684b39a3258f4f33f121b14dd407a64 /src/Xanthous/Generators/LevelContents.hs | |
parent | 6f427fe4d6ba9a03f122d15839298040a7cfb925 (diff) |
Add dungeon level generation
Add a dungeon level generator, which: 1. generates an infinite sequence of rectangular rooms within the dimensions of the level 2. removes any duplicates from that sequence 3. Generates a graph from the delaunay triangulation of the centerpoints of those rooms 4. Generates the minimum-spanning-tree of that delaunay triangulation, with weights given by line length in points 5. Adds back a subset (default 10-15%) of edges from the delaunay triangulation to the graph 6. Uses the resulting graph to draw corridors between the rooms, using a random point on the near edge of each room to pick the points of the corridors
Diffstat (limited to 'src/Xanthous/Generators/LevelContents.hs')
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