diff options
author | Griffin Smith <root@gws.fyi> | 2019-09-19T17·56-0400 |
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committer | Griffin Smith <root@gws.fyi> | 2019-09-19T17·56-0400 |
commit | 62a2e05ef222dd69263b819a400a83f8910816f9 (patch) | |
tree | b81ee35bcc1f6f20290e6347e5b6ceff8a9fff12 /src/Xanthous/Game | |
parent | 15895c69fe8f1415f45fe33f7b3d564f4239496e (diff) |
Add items and inventory
Add a new "Item" entity, which pulls from the previously-existent ItemType raw, and add a "PickUp" command which takes the (currently *only*) item off the ground and puts it into the inventory.
Diffstat (limited to 'src/Xanthous/Game')
-rw-r--r-- | src/Xanthous/Game/Draw.hs | 24 |
1 files changed, 15 insertions, 9 deletions
diff --git a/src/Xanthous/Game/Draw.hs b/src/Xanthous/Game/Draw.hs index bb6508acdff7..8deb20ff84cb 100644 --- a/src/Xanthous/Game/Draw.hs +++ b/src/Xanthous/Game/Draw.hs @@ -17,7 +17,7 @@ import Xanthous.Entities import Xanthous.Game ( GameState(..) , entities - , revealedEntities + , revealedPositions , characterPosition , MessageHistory(..) , messageHistory @@ -37,28 +37,34 @@ drawMessages (MessageHistory (lastMessage :| _) True) = txt lastMessage -- (MessageHistory (lastMessage :| _) True) -> txt lastMessage drawEntities - :: EntityMap SomeEntity -- ^ visible entities + :: Set Position + -- ^ Positions the character has seen + -- FIXME: this will break down as soon as creatures can walk around on their + -- own, since we don't want to render things walking around when the + -- character can't see them -> EntityMap SomeEntity -- ^ all entities -> Widget Name -drawEntities em allEnts +drawEntities visiblePositions allEnts = vBox rows where - entityPositions = EntityMap.positions em + entityPositions = EntityMap.positions allEnts maxY = fromMaybe 0 $ maximumOf (folded . y) entityPositions maxX = fromMaybe 0 $ maximumOf (folded . x) entityPositions rows = mkRow <$> [0..maxY] mkRow rowY = hBox $ renderEntityAt . flip Position rowY <$> [0..maxX] - renderEntityAt pos = - let neighbors = EntityMap.neighbors pos allEnts - in maybe (str " ") (drawWithNeighbors neighbors) - $ em ^? atPosition pos . folded + renderEntityAt pos + | pos `member` visiblePositions + = let neighbors = EntityMap.neighbors pos allEnts + in maybe (str " ") (drawWithNeighbors neighbors) + $ allEnts ^? atPosition pos . folded + | otherwise = str " " drawMap :: GameState -> Widget Name drawMap game = viewport MapViewport Both . showCursor Character (game ^. characterPosition . loc) $ drawEntities - (game ^. revealedEntities) + (game ^. revealedPositions) (game ^. entities) drawGame :: GameState -> [Widget Name] |