diff options
author | Griffin Smith <root@gws.fyi> | 2019-12-23T23·10-0500 |
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committer | Griffin Smith <root@gws.fyi> | 2019-12-23T23·20-0500 |
commit | 13516911366a484ee5484166520133e056010515 (patch) | |
tree | d7618f2062ad93a3800b0b4e20b45e22ad88faa6 /src/Xanthous/Game | |
parent | 32421916e09dc56d91707af10474644276712fc5 (diff) |
Don't send the welcome message when loading
Don't re-send the welcome message when loading the game if it's already been sent. This is done by just tracking whether or not we've sent it as a boolean in the game state, which may be a bit of a hack but should be fine
Diffstat (limited to 'src/Xanthous/Game')
-rw-r--r-- | src/Xanthous/Game/Arbitrary.hs | 1 | ||||
-rw-r--r-- | src/Xanthous/Game/Lenses.hs | 1 | ||||
-rw-r--r-- | src/Xanthous/Game/State.hs | 4 |
3 files changed, 6 insertions, 0 deletions
diff --git a/src/Xanthous/Game/Arbitrary.hs b/src/Xanthous/Game/Arbitrary.hs index f4c83e005146..a4e0255ca8c2 100644 --- a/src/Xanthous/Game/Arbitrary.hs +++ b/src/Xanthous/Game/Arbitrary.hs @@ -28,6 +28,7 @@ instance Arbitrary GameState where let _promptState = NoPrompt -- TODO _activePanel <- arbitrary _debugState <- arbitrary + _sentWelcome <- arbitrary pure $ GameState {..} diff --git a/src/Xanthous/Game/Lenses.hs b/src/Xanthous/Game/Lenses.hs index 1f72e08b7b25..853f758385b1 100644 --- a/src/Xanthous/Game/Lenses.hs +++ b/src/Xanthous/Game/Lenses.hs @@ -50,6 +50,7 @@ initialStateFromSeed seed = _debugState = DebugState { _allRevealed = False } + _sentWelcome = False in GameState {..} diff --git a/src/Xanthous/Game/State.hs b/src/Xanthous/Game/State.hs index d8a0f0b32077..0ba7b2744a80 100644 --- a/src/Xanthous/Game/State.hs +++ b/src/Xanthous/Game/State.hs @@ -11,6 +11,7 @@ module Xanthous.Game.State , messageHistory , randomGen , activePanel + , sentWelcome , promptState , characterEntityID , GamePromptState(..) @@ -405,6 +406,7 @@ data GameState = GameState , _characterEntityID :: !EntityID , _messageHistory :: !MessageHistory , _randomGen :: !StdGen + , _sentWelcome :: Bool -- | The active panel displayed in the UI, if any , _activePanel :: !(Maybe Panel) @@ -425,6 +427,8 @@ instance Eq GameState where , gs ^. revealedPositions , gs ^. characterEntityID , gs ^. messageHistory + , gs ^. sentWelcome + , gs ^. activePanel ) -------------------------------------------------------------------------------- |