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authorGriffin Smith <root@gws.fyi>2020-05-12T03·03-0400
committerGriffin Smith <root@gws.fyi>2020-05-12T03·03-0400
commit34cabba896507f2b6523d6aec344ec1c88e453be (patch)
treea25801db3ecbfbb10582f4fceef2be8d14ba584e /src/Xanthous/Game/State.hs
parentecd33e0c901b34d77ea77ad0f3b65125d85a4515 (diff)
Add a very basic, naive auto-move command
Add a very basic, naive auto-move command, which just steps the player
in a direction until they collide with something, regardless of any
surrounding beasties who might want to eat them.

There's a lot of other stuff going on here - in order to get this
working the way I wanted with a slight (I settled on 50ms) delay between
every step in these autocommands while still redrawing in between I had
to do all the extra machinery for custom Brick events with a channel,
and then at the same time adding the bits for actually executing
autocommands in a general fashion (because there will definitely be
more!) hit my threshold for size for App.hs which sent me on a big
journey to break it up into smaller files -- which seems actually like
it was quite successful. Hopefully this will help with compile times
too, though App.hs is still pretty slow (maybe more to do here).
Diffstat (limited to 'src/Xanthous/Game/State.hs')
-rw-r--r--src/Xanthous/Game/State.hs94
1 files changed, 84 insertions, 10 deletions
diff --git a/src/Xanthous/Game/State.hs b/src/Xanthous/Game/State.hs
index 80137df7a721..f614cad47339 100644
--- a/src/Xanthous/Game/State.hs
+++ b/src/Xanthous/Game/State.hs
@@ -1,3 +1,4 @@
+{-# LANGUAGE StandaloneDeriving   #-}
 {-# LANGUAGE RecordWildCards      #-}
 {-# LANGUAGE UndecidableInstances #-}
 {-# LANGUAGE TemplateHaskell      #-}
@@ -14,6 +15,7 @@ module Xanthous.Game.State
   , activePanel
   , promptState
   , characterEntityID
+  , autocommand
   , GamePromptState(..)
 
     -- * Game Level
@@ -31,9 +33,16 @@ module Xanthous.Game.State
   , previousMessage
   , nextTurn
 
+    -- * Autocommands
+  , Autocommand(..)
+  , AutocommandState(..)
+  , _NoAutocommand
+  , _ActiveAutocommand
+
     -- * App monad
   , AppT(..)
   , AppM
+  , runAppT
 
     -- * Entities
   , Draw(..)
@@ -73,9 +82,11 @@ import           Data.Coerce
 import           System.Random
 import           Test.QuickCheck
 import           Test.QuickCheck.Arbitrary.Generic
-import           Control.Monad.State.Class
-import           Control.Monad.State
 import           Control.Monad.Random.Class
+import           Control.Monad.State
+import           Control.Monad.Trans.Control (MonadTransControl(..))
+import           Control.Monad.Trans.Compose
+import           Control.Monad.Morph (MFunctor(..))
 import           Brick (EventM, Widget, raw, str, emptyWidget)
 import           Data.Aeson (ToJSON(..), FromJSON(..), Value(Null))
 import qualified Data.Aeson as JSON
@@ -87,6 +98,7 @@ import qualified Graphics.Vty.Image as Vty
 import           Xanthous.Util (KnownBool(..))
 import           Xanthous.Util.QuickCheck (GenericArbitrary(..))
 import           Xanthous.Data
+import           Xanthous.Data.App
 import           Xanthous.Data.Levels
 import           Xanthous.Data.EntityMap (EntityMap, EntityID)
 import           Xanthous.Data.EntityChar
@@ -94,7 +106,7 @@ import           Xanthous.Data.VectorBag
 import           Xanthous.Data.Entities
 import           Xanthous.Orphans ()
 import           Xanthous.Game.Prompt
-import           Xanthous.Resource
+import           Xanthous.Game.Env
 --------------------------------------------------------------------------------
 
 data MessageHistory
@@ -182,15 +194,21 @@ instance Function (GamePromptState m) where
 --------------------------------------------------------------------------------
 
 newtype AppT m a
-  = AppT { unAppT :: StateT GameState m a }
+  = AppT { unAppT :: ReaderT GameEnv (StateT GameState m) a }
   deriving ( Functor
            , Applicative
            , Monad
            , MonadState GameState
+           , MonadReader GameEnv
+           , MonadIO
+           )
+       via (ReaderT GameEnv (StateT GameState m))
+  deriving ( MonadTrans
+           , MFunctor
            )
-       via (StateT GameState m)
+       via (ReaderT GameEnv `ComposeT` StateT GameState)
 
-type AppM = AppT (EventM Name)
+type AppM = AppT (EventM ResourceName)
 
 --------------------------------------------------------------------------------
 
@@ -414,6 +432,50 @@ data GameLevel = GameLevel
 
 --------------------------------------------------------------------------------
 
+data Autocommand
+  = AutoMove Direction
+  deriving stock (Show, Eq, Ord, Generic)
+  deriving anyclass (NFData, Hashable, ToJSON, FromJSON, CoArbitrary, Function)
+  deriving Arbitrary via GenericArbitrary Autocommand
+{-# ANN module ("HLint: ignore Use newtype instead of data" :: String) #-}
+
+data AutocommandState
+  = NoAutocommand
+  | ActiveAutocommand Autocommand (Async ())
+  deriving stock (Eq, Ord, Generic)
+  deriving anyclass (Hashable)
+
+instance Show AutocommandState where
+  show NoAutocommand = "NoAutocommand"
+  show (ActiveAutocommand ac _) =
+    "(ActiveAutocommand " <> show ac <> " <Async>)"
+
+instance ToJSON AutocommandState where
+  toJSON = const Null
+
+instance FromJSON AutocommandState where
+  parseJSON Null = pure NoAutocommand
+  parseJSON _ = fail "Invalid AutocommandState; expected null"
+
+instance NFData AutocommandState where
+  rnf NoAutocommand = ()
+  rnf (ActiveAutocommand ac t) = ac `deepseq` t `seq` ()
+
+instance CoArbitrary AutocommandState where
+  coarbitrary NoAutocommand = variant @Int 1
+  coarbitrary (ActiveAutocommand ac t)
+    = variant @Int 2
+    . coarbitrary ac
+    . coarbitrary (hash t)
+
+instance Function AutocommandState where
+  function = functionMap onlyNoAC (const NoAutocommand)
+    where
+      onlyNoAC NoAutocommand = ()
+      onlyNoAC _ = error "Can't handle autocommands in Function"
+
+--------------------------------------------------------------------------------
+
 
 data DebugState = DebugState
   { _allRevealed :: !Bool
@@ -439,6 +501,7 @@ data GameState = GameState
 
   , _promptState       :: !(GamePromptState AppM)
   , _debugState        :: !DebugState
+  , _autocommand       :: !AutocommandState
   }
   deriving stock (Show, Generic)
   deriving anyclass (NFData)
@@ -467,8 +530,12 @@ instance Eq GameState where
 
 --------------------------------------------------------------------------------
 
-instance MonadTrans AppT where
-  lift = AppT . lift
+runAppT :: Monad m => AppT m a -> GameEnv -> GameState -> m (a, GameState)
+runAppT appt env initialState
+  = flip runStateT initialState
+  . flip runReaderT env
+  . unAppT
+  $ appt
 
 instance (Monad m) => MonadRandom (AppT m) where
   getRandomR rng = randomGen %%= randomR rng
@@ -476,9 +543,16 @@ instance (Monad m) => MonadRandom (AppT m) where
   getRandomRs rng = uses randomGen $ randomRs rng
   getRandoms = uses randomGen randoms
 
-instance (MonadIO m) => MonadIO (AppT m) where
-  liftIO = lift . liftIO
+instance MonadTransControl AppT where
+  type StT AppT a = (a, GameState)
+  liftWith f
+    = AppT
+    . ReaderT $ \e
+    -> StateT $ \s
+    -> (,s) <$> f (\action -> runAppT action e s)
+  restoreT = AppT . ReaderT . const . StateT . const
 
 --------------------------------------------------------------------------------
 
 makeLenses ''DebugState
+makePrisms ''AutocommandState