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author | Griffin Smith <root@gws.fyi> | 2020-01-03T23·28-0500 |
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committer | Griffin Smith <root@gws.fyi> | 2020-01-03T23·28-0500 |
commit | 84f32efad4ff6d358fdeb985b3b4ac408e753b78 (patch) | |
tree | d22d15bbbd88d9dd253f13dd9bf64205022686b4 /src/Xanthous/Game/State.hs | |
parent | 1b88921bc36e5da1ade5c52827d057dc2be65bc5 (diff) |
Track entity collision in the Entity class
Rather than having a single function in the Game.Lenses module for determining what collision type if any an entity has, track it in the Entity typeclass itself. This is both more extensible and a better separation of concerns and gets rid of one of the two needs for a circular import. Yay! As part of this, I realized nothing was being done to prevent doors from being placed on tiles that already had walls (since now that was properly causing a collision!) so I've fixed that as well.
Diffstat (limited to 'src/Xanthous/Game/State.hs')
-rw-r--r-- | src/Xanthous/Game/State.hs | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/Xanthous/Game/State.hs b/src/Xanthous/Game/State.hs index 853d0b6922d1..171f381e6b74 100644 --- a/src/Xanthous/Game/State.hs +++ b/src/Xanthous/Game/State.hs @@ -34,6 +34,7 @@ module Xanthous.Game.State , Brain(..) , Brainless(..) , brainVia + , Collision(..) , Entity(..) , SomeEntity(..) , downcastEntity @@ -306,6 +307,13 @@ brainVia _ ticks = fmap coerce . step ticks . coerce @_ @(Positioned brain) -------------------------------------------------------------------------------- + +data Collision + = Stop -- ^ Can't move through this + | Combat -- ^ Moving into this equates to hitting it with a stick + deriving stock (Show, Eq, Ord, Generic) + deriving anyclass (NFData) + class ( Show a, Eq a, Ord a, NFData a , ToJSON a, FromJSON a , Draw a, Brain a @@ -313,6 +321,8 @@ class ( Show a, Eq a, Ord a, NFData a blocksVision :: a -> Bool description :: a -> Text entityChar :: a -> EntityChar + entityCollision :: a -> Maybe Collision + entityCollision = const $ Just Stop data SomeEntity where SomeEntity :: forall a. (Entity a, Typeable a) => a -> SomeEntity |