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author | Griffin Smith <root@gws.fyi> | 2020-02-17T18·24-0500 |
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committer | Griffin Smith <root@gws.fyi> | 2020-02-17T18·24-0500 |
commit | 1265155ae43f59c6bbd4b25f2747515cdf416622 (patch) | |
tree | d69e2638c49383308bfdd8641f0562365ab71ed2 /src/Xanthous/Game/Lenses.hs | |
parent | 69ccf3a77de7b11ea1c8c11d96ae14595b204589 (diff) |
Don't run initEvent when loading the game
Rather than having a single sentWelcome boolean, avoid running the initEvent entirely when loading an already-initialized game. Among other things, this stops us from re-generating a level and then merging it with the existing one when the game is loaded (oops).
Diffstat (limited to 'src/Xanthous/Game/Lenses.hs')
-rw-r--r-- | src/Xanthous/Game/Lenses.hs | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/Xanthous/Game/Lenses.hs b/src/Xanthous/Game/Lenses.hs index dc886f65c698..017d53652c4f 100644 --- a/src/Xanthous/Game/Lenses.hs +++ b/src/Xanthous/Game/Lenses.hs @@ -56,7 +56,6 @@ initialStateFromSeed seed = _debugState = DebugState { _allRevealed = False } - _sentWelcome = False in GameState {..} |