diff options
author | Griffin Smith <root@gws.fyi> | 2019-10-12T16·59-0400 |
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committer | Griffin Smith <root@gws.fyi> | 2019-10-12T16·59-0400 |
commit | f1197be1867385a98d545f37c21235dfe7985f18 (patch) | |
tree | 21b168d876c70757e7174ff06358080ffe8974b6 /src/Xanthous/Game/Lenses.hs | |
parent | d2b81df6b882e702e321b55eba85a8bfab1f77c4 (diff) |
Allow specifying seed on startup
Allow specifying the seed for the game's global RNG on startup, and print the seed when the game exits. This'll allow us to more reliably reproduce bugs - yay!
Diffstat (limited to 'src/Xanthous/Game/Lenses.hs')
-rw-r--r-- | src/Xanthous/Game/Lenses.hs | 13 |
1 files changed, 9 insertions, 4 deletions
diff --git a/src/Xanthous/Game/Lenses.hs b/src/Xanthous/Game/Lenses.hs index 101de3021c48..f49477a2db23 100644 --- a/src/Xanthous/Game/Lenses.hs +++ b/src/Xanthous/Game/Lenses.hs @@ -6,6 +6,7 @@ module Xanthous.Game.Lenses , characterPosition , updateCharacterVision , getInitialState + , initialStateFromSeed -- * Collisions , Collision(..) @@ -16,6 +17,7 @@ import Xanthous.Prelude -------------------------------------------------------------------------------- import System.Random import Control.Monad.State +import Control.Monad.Random (getRandom) -------------------------------------------------------------------------------- import Xanthous.Game.State import Xanthous.Data @@ -28,9 +30,12 @@ import Xanthous.Entities.Creature (Creature) -------------------------------------------------------------------------------- getInitialState :: IO GameState -getInitialState = do - _randomGen <- getStdGen - let char = mkCharacter +getInitialState = initialStateFromSeed <$> getRandom + +initialStateFromSeed :: Int -> GameState +initialStateFromSeed seed = + let _randomGen = mkStdGen seed + char = mkCharacter (_characterEntityID, _entities) = EntityMap.insertAtReturningID (Position 0 0) @@ -42,7 +47,7 @@ getInitialState = do _debugState = DebugState { _allRevealed = False } - pure GameState {..} + in GameState {..} positionedCharacter :: Lens' GameState (Positioned Character) |