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authorGriffin Smith <root@gws.fyi>2019-10-12T16·59-0400
committerGriffin Smith <root@gws.fyi>2019-10-12T16·59-0400
commitf1197be1867385a98d545f37c21235dfe7985f18 (patch)
tree21b168d876c70757e7174ff06358080ffe8974b6 /src/Xanthous/Game/Lenses.hs
parentd2b81df6b882e702e321b55eba85a8bfab1f77c4 (diff)
Allow specifying seed on startup
Allow specifying the seed for the game's global RNG on startup, and
print the seed when the game exits. This'll allow us to more reliably
reproduce bugs - yay!
Diffstat (limited to 'src/Xanthous/Game/Lenses.hs')
-rw-r--r--src/Xanthous/Game/Lenses.hs13
1 files changed, 9 insertions, 4 deletions
diff --git a/src/Xanthous/Game/Lenses.hs b/src/Xanthous/Game/Lenses.hs
index 101de3021c..f49477a2db 100644
--- a/src/Xanthous/Game/Lenses.hs
+++ b/src/Xanthous/Game/Lenses.hs
@@ -6,6 +6,7 @@ module Xanthous.Game.Lenses
   , characterPosition
   , updateCharacterVision
   , getInitialState
+  , initialStateFromSeed
 
     -- * Collisions
   , Collision(..)
@@ -16,6 +17,7 @@ import           Xanthous.Prelude
 --------------------------------------------------------------------------------
 import           System.Random
 import           Control.Monad.State
+import           Control.Monad.Random (getRandom)
 --------------------------------------------------------------------------------
 import           Xanthous.Game.State
 import           Xanthous.Data
@@ -28,9 +30,12 @@ import           Xanthous.Entities.Creature (Creature)
 --------------------------------------------------------------------------------
 
 getInitialState :: IO GameState
-getInitialState = do
-  _randomGen <- getStdGen
-  let char = mkCharacter
+getInitialState = initialStateFromSeed <$> getRandom
+
+initialStateFromSeed :: Int -> GameState
+initialStateFromSeed seed =
+  let _randomGen = mkStdGen seed
+      char = mkCharacter
       (_characterEntityID, _entities)
         = EntityMap.insertAtReturningID
           (Position 0 0)
@@ -42,7 +47,7 @@ getInitialState = do
       _debugState = DebugState
         { _allRevealed = False
         }
-  pure GameState {..}
+  in GameState {..}
 
 
 positionedCharacter :: Lens' GameState (Positioned Character)