diff options
author | Griffin Smith <root@gws.fyi> | 2020-05-12T03·03-0400 |
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committer | Griffin Smith <root@gws.fyi> | 2020-05-12T03·03-0400 |
commit | 34cabba896507f2b6523d6aec344ec1c88e453be (patch) | |
tree | a25801db3ecbfbb10582f4fceef2be8d14ba584e /src/Xanthous/Game/Draw.hs | |
parent | ecd33e0c901b34d77ea77ad0f3b65125d85a4515 (diff) |
Add a very basic, naive auto-move command
Add a very basic, naive auto-move command, which just steps the player in a direction until they collide with something, regardless of any surrounding beasties who might want to eat them. There's a lot of other stuff going on here - in order to get this working the way I wanted with a slight (I settled on 50ms) delay between every step in these autocommands while still redrawing in between I had to do all the extra machinery for custom Brick events with a channel, and then at the same time adding the bits for actually executing autocommands in a general fashion (because there will definitely be more!) hit my threshold for size for App.hs which sent me on a big journey to break it up into smaller files -- which seems actually like it was quite successful. Hopefully this will help with compile times too, though App.hs is still pretty slow (maybe more to do here).
Diffstat (limited to 'src/Xanthous/Game/Draw.hs')
-rw-r--r-- | src/Xanthous/Game/Draw.hs | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/Xanthous/Game/Draw.hs b/src/Xanthous/Game/Draw.hs index 659081e5731b..b855ce88e46b 100644 --- a/src/Xanthous/Game/Draw.hs +++ b/src/Xanthous/Game/Draw.hs @@ -10,6 +10,8 @@ import Brick.Widgets.Border.Style import Brick.Widgets.Edit -------------------------------------------------------------------------------- import Xanthous.Data +import Xanthous.Data.App (ResourceName, Panel(..)) +import qualified Xanthous.Data.App as Resource import Xanthous.Data.EntityMap (EntityMap, atPosition) import qualified Xanthous.Data.EntityMap as EntityMap import Xanthous.Game.State @@ -29,12 +31,10 @@ import Xanthous.Game , debugState, allRevealed ) import Xanthous.Game.Prompt -import Xanthous.Resource (Name, Panel(..)) -import qualified Xanthous.Resource as Resource import Xanthous.Orphans () -------------------------------------------------------------------------------- -cursorPosition :: GameState -> Widget Name -> Widget Name +cursorPosition :: GameState -> Widget ResourceName -> Widget ResourceName cursorPosition game | WaitingPrompt _ (Prompt _ SPointOnMap (PointOnMapPromptState pos) _ _) <- game ^. promptState @@ -42,10 +42,10 @@ cursorPosition game | otherwise = showCursor Resource.Character (game ^. characterPosition . loc) -drawMessages :: MessageHistory -> Widget Name +drawMessages :: MessageHistory -> Widget ResourceName drawMessages = txtWrap . (<> " ") . unwords . reverse . oextract -drawPromptState :: GamePromptState m -> Widget Name +drawPromptState :: GamePromptState m -> Widget ResourceName drawPromptState NoPrompt = emptyWidget drawPromptState (WaitingPrompt msg (Prompt _ pt ps pri _)) = case (pt, ps, pri) of @@ -67,7 +67,7 @@ drawEntities -> (Position -> Bool) -- ^ Has a given position *ever* been seen by the character? -> EntityMap SomeEntity -- ^ all entities - -> Widget Name + -> Widget ResourceName drawEntities isVisible isRevealed allEnts = vBox rows where @@ -90,7 +90,7 @@ drawEntities isVisible isRevealed allEnts $ maximumBy (compare `on` drawPriority) <$> fromNullable ents -drawMap :: GameState -> Widget Name +drawMap :: GameState -> Widget ResourceName drawMap game = viewport Resource.MapViewport Both . cursorPosition game @@ -106,7 +106,7 @@ drawMap game bullet :: Char bullet = '•' -drawInventoryPanel :: GameState -> Widget Name +drawInventoryPanel :: GameState -> Widget ResourceName drawInventoryPanel game = drawWielded (game ^. character . inventory . wielded) <=> drawBackpack (game ^. character . inventory . backpack) @@ -122,7 +122,7 @@ drawInventoryPanel game ) <=> txt " " - drawBackpack :: Vector Item -> Widget Name + drawBackpack :: Vector Item -> Widget ResourceName drawBackpack Empty = txtWrap "Your backpack is empty right now." drawBackpack backpackItems = txtWrap ( "You are currently carrying the following items in your " @@ -134,7 +134,7 @@ drawInventoryPanel game backpackItems) -drawPanel :: GameState -> Panel -> Widget Name +drawPanel :: GameState -> Panel -> Widget ResourceName drawPanel game panel = border . hLimit 35 @@ -143,7 +143,7 @@ drawPanel game panel InventoryPanel -> drawInventoryPanel $ game -drawCharacterInfo :: Character -> Widget Name +drawCharacterInfo :: Character -> Widget ResourceName drawCharacterInfo ch = txt " " <+> charName <+> charHitpoints where charName | Just n <- ch ^. characterName @@ -154,7 +154,7 @@ drawCharacterInfo ch = txt " " <+> charName <+> charHitpoints = txt "Hitpoints: " <+> txt (tshow $ let Hitpoints hp = characterHitpoints ch in hp) -drawGame :: GameState -> [Widget Name] +drawGame :: GameState -> [Widget ResourceName] drawGame game = pure . withBorderStyle unicode |