diff options
author | Griffin Smith <root@gws.fyi> | 2019-08-31T17·17-0400 |
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committer | Griffin Smith <root@gws.fyi> | 2019-08-31T17·18-0400 |
commit | 4ef19aa35a6d63a8d9f7b6a7a11ac82c2a525783 (patch) | |
tree | 00a0109cca42bbdda93fa117142d381501c1bf00 /src/Xanthous/Game/Draw.hs | |
parent | 6eba471e2426e7e4e7d5c935e3ce973e13fd6b24 (diff) |
Add entities, and allow walking around
Add support for entities via a port of the EntityMap type, and implement command support starting at basic hjkl.
Diffstat (limited to 'src/Xanthous/Game/Draw.hs')
-rw-r--r-- | src/Xanthous/Game/Draw.hs | 35 |
1 files changed, 26 insertions, 9 deletions
diff --git a/src/Xanthous/Game/Draw.hs b/src/Xanthous/Game/Draw.hs index 2d793ba27bd5..79089029ea8d 100644 --- a/src/Xanthous/Game/Draw.hs +++ b/src/Xanthous/Game/Draw.hs @@ -1,28 +1,45 @@ +{-# LANGUAGE ViewPatterns #-} + module Xanthous.Game.Draw ( drawGame ) where import Xanthous.Prelude -import Brick +import Brick hiding (loc) import Brick.Widgets.Border import Brick.Widgets.Border.Style -import Xanthous.Game (GameState(..)) +import Xanthous.Data (Position(Position), x, y, loc) +import Xanthous.Data.EntityMap +import Xanthous.Entities +import Xanthous.Game (GameState(..), entities, characterPosition) import Xanthous.Resource (Name(..)) drawMessages :: GameState -> Widget Name drawMessages _ = str "Welcome to Xanthous! It's dangerous out there, why not stay inside?" +drawEntities :: (Draw a, Show a) => EntityMap a -> Widget Name +drawEntities em@(fromNullable . positions -> Just entityPositions) + = vBox rows + where + maxPosition = maximum entityPositions + maxY = maxPosition ^. y + maxX = maxPosition ^. x + rows = mkRow <$> [0..maxY] + mkRow rowY = hBox $ renderEntityAt . flip Position rowY <$> [0..maxX] + renderEntityAt pos = maybe (str " ") draw $ em ^? atPosition pos . folded +drawEntities _ = emptyWidget + drawMap :: GameState -> Widget Name -drawMap _game +drawMap game = viewport MapViewport Both - $ vBox mapRows - where - -- TODO - firstRow = [str "@"] <> replicate 79 (str " ") - mapRows = firstRow <> (replicate 20 . hBox . replicate 80 $ str " ") + . showCursor Character (game ^. characterPosition . loc) + . drawEntities + $ game ^. entities drawGame :: GameState -> [Widget Name] -drawGame game = pure . withBorderStyle unicode +drawGame game + = pure + . withBorderStyle unicode $ drawMessages game <=> border (drawMap game) |