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author | Griffin Smith <root@gws.fyi> | 2019-10-16T16·10-0400 |
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committer | Griffin Smith <root@gws.fyi> | 2019-10-16T16·10-0400 |
commit | 87fedcb6c9bc251a5a23a632ccf985b674b84bc7 (patch) | |
tree | 739fab972e9ae8af9849f3e8f65dad0f5bf13c7d /src/Xanthous/Game/Draw.hs | |
parent | 4882350f5d7e54a6ae5c8760f2510273dae19c60 (diff) |
Add draw priority
Rather than blindly taking one entity from the list when we have multiple entities on the same tile, add a `drawPriority` method to the Draw typeclass which allows individual entities to request to be drawn on top - this avoids the "noodles floating over your head" bug we saw before.
Diffstat (limited to 'src/Xanthous/Game/Draw.hs')
-rw-r--r-- | src/Xanthous/Game/Draw.hs | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/src/Xanthous/Game/Draw.hs b/src/Xanthous/Game/Draw.hs index 24c177513ed1..b7d7a76956ed 100644 --- a/src/Xanthous/Game/Draw.hs +++ b/src/Xanthous/Game/Draw.hs @@ -4,12 +4,12 @@ module Xanthous.Game.Draw ) where -------------------------------------------------------------------------------- import Xanthous.Prelude -import Brick hiding (loc) +import Brick hiding (loc, on) import Brick.Widgets.Border import Brick.Widgets.Border.Style import Brick.Widgets.Edit -------------------------------------------------------------------------------- -import Xanthous.Data (Position'(..), type Position, x, y, loc) +import Xanthous.Data import Xanthous.Data.EntityMap (EntityMap, atPosition) import qualified Xanthous.Data.EntityMap as EntityMap import Xanthous.Entities @@ -68,7 +68,10 @@ drawEntities canRenderPos allEnts | canRenderPos pos = let neighbors = EntityMap.neighbors pos allEnts in maybe (str " ") (drawWithNeighbors neighbors) - $ allEnts ^? atPosition pos . folded + $ maximumByOf + (atPosition pos . folded) + (compare `on` drawPriority) + allEnts | otherwise = str " " drawMap :: GameState -> Widget Name |