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authorGriffin Smith <root@gws.fyi>2019-10-13T16·37-0400
committerGriffin Smith <root@gws.fyi>2019-10-13T16·37-0400
commit8a4220df830adb6f1616ca02dd06902474fd25df (patch)
treeb78e5eea207e77ca82759bf05a26a77ae3729c09 /src/Xanthous/Game/Draw.hs
parent8d36fb4af2f938d96c8d6c22ccc575d0a98d0d38 (diff)
Implement speed and ticks
Gormlaks now move 1/8th the speed of the character, which means we can
run away from them - yay!

Unfortunately this also introduces a bug where they'll eventually get
stuck and not do anything, so I'll be tackling that next.
Diffstat (limited to 'src/Xanthous/Game/Draw.hs')
-rw-r--r--src/Xanthous/Game/Draw.hs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Xanthous/Game/Draw.hs b/src/Xanthous/Game/Draw.hs
index 9f247d383325..24c177513ed1 100644
--- a/src/Xanthous/Game/Draw.hs
+++ b/src/Xanthous/Game/Draw.hs
@@ -9,7 +9,7 @@ import           Brick.Widgets.Border
 import           Brick.Widgets.Border.Style
 import           Brick.Widgets.Edit
 --------------------------------------------------------------------------------
-import           Xanthous.Data (Position(Position), x, y, loc)
+import           Xanthous.Data (Position'(..), type Position, x, y, loc)
 import           Xanthous.Data.EntityMap (EntityMap, atPosition)
 import qualified Xanthous.Data.EntityMap as EntityMap
 import           Xanthous.Entities