diff options
author | Griffin Smith <root@gws.fyi> | 2019-09-28T19·01-0400 |
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committer | Griffin Smith <root@gws.fyi> | 2019-09-28T19·03-0400 |
commit | abea2dcfac0e094bf4ce0d378763af7816b04501 (patch) | |
tree | fbe772353869571b85c4d73227e642c47acd0f28 /src/Xanthous/Game/Draw.hs | |
parent | 1a0f618a829ec356e29176c77ea90a8a5a0157b4 (diff) |
Add debug command to reveal the game
Add a (debug) command to reveal all tiles on the game regardless of the character's vision, which'll make it easier to debug creature's behavior while they're not visible.
Diffstat (limited to 'src/Xanthous/Game/Draw.hs')
-rw-r--r-- | src/Xanthous/Game/Draw.hs | 19 |
1 files changed, 11 insertions, 8 deletions
diff --git a/src/Xanthous/Game/Draw.hs b/src/Xanthous/Game/Draw.hs index ff9240a5e1bf..b3e27f86a693 100644 --- a/src/Xanthous/Game/Draw.hs +++ b/src/Xanthous/Game/Draw.hs @@ -23,6 +23,7 @@ import Xanthous.Game , messageHistory , GamePromptState(..) , promptState + , debugState, allRevealed ) import Xanthous.Game.Prompt import Xanthous.Resource (Name) @@ -46,14 +47,11 @@ drawPromptState (WaitingPrompt msg (Prompt _ pt ps _)) = _ -> undefined drawEntities - :: Set Position - -- ^ Positions the character has seen - -- FIXME: this will break down as soon as creatures can walk around on their - -- own, since we don't want to render things walking around when the - -- character can't see them + :: (Position -> Bool) + -- ^ Can we render a given position? -> EntityMap SomeEntity -- ^ all entities -> Widget Name -drawEntities visiblePositions allEnts +drawEntities canRenderPos allEnts = vBox rows where entityPositions = EntityMap.positions allEnts @@ -62,7 +60,7 @@ drawEntities visiblePositions allEnts rows = mkRow <$> [0..maxY] mkRow rowY = hBox $ renderEntityAt . flip Position rowY <$> [0..maxX] renderEntityAt pos - | pos `member` visiblePositions + | canRenderPos pos = let neighbors = EntityMap.neighbors pos allEnts in maybe (str " ") (drawWithNeighbors neighbors) $ allEnts ^? atPosition pos . folded @@ -73,7 +71,12 @@ drawMap game = viewport Resource.MapViewport Both . showCursor Resource.Character (game ^. characterPosition . loc) $ drawEntities - (game ^. revealedPositions) + (\pos -> + (game ^. debugState . allRevealed) + || (pos `member` (game ^. revealedPositions))) + -- FIXME: this will break down as soon as creatures can walk around on their + -- own, since we don't want to render things walking around when the + -- character can't see them (game ^. entities) drawGame :: GameState -> [Widget Name] |