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author | Griffin Smith <root@gws.fyi> | 2019-10-13T16·37-0400 |
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committer | Griffin Smith <root@gws.fyi> | 2019-10-13T16·37-0400 |
commit | 8a4220df830adb6f1616ca02dd06902474fd25df (patch) | |
tree | b78e5eea207e77ca82759bf05a26a77ae3729c09 /src/Xanthous/Game/Draw.hs | |
parent | 8d36fb4af2f938d96c8d6c22ccc575d0a98d0d38 (diff) |
Implement speed and ticks
Gormlaks now move 1/8th the speed of the character, which means we can run away from them - yay! Unfortunately this also introduces a bug where they'll eventually get stuck and not do anything, so I'll be tackling that next.
Diffstat (limited to 'src/Xanthous/Game/Draw.hs')
-rw-r--r-- | src/Xanthous/Game/Draw.hs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Xanthous/Game/Draw.hs b/src/Xanthous/Game/Draw.hs index 9f247d383325..24c177513ed1 100644 --- a/src/Xanthous/Game/Draw.hs +++ b/src/Xanthous/Game/Draw.hs @@ -9,7 +9,7 @@ import Brick.Widgets.Border import Brick.Widgets.Border.Style import Brick.Widgets.Edit -------------------------------------------------------------------------------- -import Xanthous.Data (Position(Position), x, y, loc) +import Xanthous.Data (Position'(..), type Position, x, y, loc) import Xanthous.Data.EntityMap (EntityMap, atPosition) import qualified Xanthous.Data.EntityMap as EntityMap import Xanthous.Entities |