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author | Griffin Smith <root@gws.fyi> | 2019-09-28T19·01-0400 |
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committer | Griffin Smith <root@gws.fyi> | 2019-09-28T19·03-0400 |
commit | abea2dcfac0e094bf4ce0d378763af7816b04501 (patch) | |
tree | fbe772353869571b85c4d73227e642c47acd0f28 /src/Xanthous/Game/Arbitrary.hs | |
parent | 1a0f618a829ec356e29176c77ea90a8a5a0157b4 (diff) |
Add debug command to reveal the game
Add a (debug) command to reveal all tiles on the game regardless of the character's vision, which'll make it easier to debug creature's behavior while they're not visible.
Diffstat (limited to 'src/Xanthous/Game/Arbitrary.hs')
-rw-r--r-- | src/Xanthous/Game/Arbitrary.hs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/Xanthous/Game/Arbitrary.hs b/src/Xanthous/Game/Arbitrary.hs index 5ab2301e7083..5bba77d5a174 100644 --- a/src/Xanthous/Game/Arbitrary.hs +++ b/src/Xanthous/Game/Arbitrary.hs @@ -24,4 +24,5 @@ instance Arbitrary GameState where _revealedPositions <- fmap setFromList . sublistOf $ EntityMap.positions _entities _randomGen <- mkStdGen <$> arbitrary let _promptState = NoPrompt -- TODO + _debugState <- arbitrary pure $ GameState {..} |