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author | Griffin Smith <root@gws.fyi> | 2020-05-12T03·03-0400 |
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committer | Griffin Smith <root@gws.fyi> | 2020-05-12T03·03-0400 |
commit | 34cabba896507f2b6523d6aec344ec1c88e453be (patch) | |
tree | a25801db3ecbfbb10582f4fceef2be8d14ba584e /src/Xanthous/Game/Arbitrary.hs | |
parent | ecd33e0c901b34d77ea77ad0f3b65125d85a4515 (diff) |
Add a very basic, naive auto-move command
Add a very basic, naive auto-move command, which just steps the player in a direction until they collide with something, regardless of any surrounding beasties who might want to eat them. There's a lot of other stuff going on here - in order to get this working the way I wanted with a slight (I settled on 50ms) delay between every step in these autocommands while still redrawing in between I had to do all the extra machinery for custom Brick events with a channel, and then at the same time adding the bits for actually executing autocommands in a general fashion (because there will definitely be more!) hit my threshold for size for App.hs which sent me on a big journey to break it up into smaller files -- which seems actually like it was quite successful. Hopefully this will help with compile times too, though App.hs is still pretty slow (maybe more to do here).
Diffstat (limited to 'src/Xanthous/Game/Arbitrary.hs')
-rw-r--r-- | src/Xanthous/Game/Arbitrary.hs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Xanthous/Game/Arbitrary.hs b/src/Xanthous/Game/Arbitrary.hs index 886a8c03d786..a1eb789a33c9 100644 --- a/src/Xanthous/Game/Arbitrary.hs +++ b/src/Xanthous/Game/Arbitrary.hs @@ -40,6 +40,7 @@ instance Arbitrary GameState where let _promptState = NoPrompt -- TODO _activePanel <- arbitrary _debugState <- arbitrary + let _autocommand = NoAutocommand pure $ GameState {..} @@ -47,4 +48,3 @@ instance CoArbitrary GameLevel instance Function GameLevel instance CoArbitrary GameState instance Function GameState -deriving newtype instance CoArbitrary (m (a, GameState)) => CoArbitrary (AppT m a) |