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authorGriffin Smith <root@gws.fyi>2019-09-28T19·01-0400
committerGriffin Smith <root@gws.fyi>2019-09-28T19·03-0400
commitabea2dcfac0e094bf4ce0d378763af7816b04501 (patch)
treefbe772353869571b85c4d73227e642c47acd0f28 /src/Xanthous/Game/Arbitrary.hs
parent1a0f618a829ec356e29176c77ea90a8a5a0157b4 (diff)
Add debug command to reveal the game
Add a (debug) command to reveal all tiles on the game regardless of the
character's vision, which'll make it easier to debug creature's behavior
while they're not visible.
Diffstat (limited to 'src/Xanthous/Game/Arbitrary.hs')
-rw-r--r--src/Xanthous/Game/Arbitrary.hs1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/Xanthous/Game/Arbitrary.hs b/src/Xanthous/Game/Arbitrary.hs
index 5ab2301e7083..5bba77d5a174 100644
--- a/src/Xanthous/Game/Arbitrary.hs
+++ b/src/Xanthous/Game/Arbitrary.hs
@@ -24,4 +24,5 @@ instance Arbitrary GameState where
     _revealedPositions <- fmap setFromList . sublistOf $ EntityMap.positions _entities
     _randomGen <- mkStdGen <$> arbitrary
     let _promptState = NoPrompt -- TODO
+    _debugState <- arbitrary
     pure $ GameState {..}