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authorGriffin Smith <root@gws.fyi>2020-01-05T04·48-0500
committerGriffin Smith <root@gws.fyi>2020-01-05T04·48-0500
commit6b0bab0e85266ce66836c4584f8cc83b307a3af5 (patch)
treecfb4dbe4c370c3f20277336e6be75171c572137a /src/Xanthous/Game/Arbitrary.hs
parente669b54f0c9be84dd1e4704ccae4b8169f7458a5 (diff)
Add support for multiple levels
Add a data structure, based on the zipper comonad, which provides
support for multiple levels, each of which is its own entity map. The
current level is provided by coreturn, which the `entities` lens has
been updated to use. Nothing currently supports going up or down levels
yet - that's coming next.
Diffstat (limited to 'src/Xanthous/Game/Arbitrary.hs')
-rw-r--r--src/Xanthous/Game/Arbitrary.hs18
1 files changed, 12 insertions, 6 deletions
diff --git a/src/Xanthous/Game/Arbitrary.hs b/src/Xanthous/Game/Arbitrary.hs
index a4e0255ca8c2..3be711099c23 100644
--- a/src/Xanthous/Game/Arbitrary.hs
+++ b/src/Xanthous/Game/Arbitrary.hs
@@ -5,15 +5,17 @@
 --------------------------------------------------------------------------------
 module Xanthous.Game.Arbitrary where
 --------------------------------------------------------------------------------
-import           Xanthous.Prelude
+import           Xanthous.Prelude hiding (levels, foldMap)
 --------------------------------------------------------------------------------
 import           Test.QuickCheck
 import           System.Random
+import           Data.Foldable (foldMap)
 --------------------------------------------------------------------------------
-import           Xanthous.Game.State
+import           Xanthous.Data.Levels
+import qualified Xanthous.Data.EntityMap as EntityMap
 import           Xanthous.Entities.Entities ()
 import           Xanthous.Entities.Character
-import qualified Xanthous.Data.EntityMap as EntityMap
+import           Xanthous.Game.State
 --------------------------------------------------------------------------------
 
 instance Arbitrary GameState where
@@ -21,9 +23,13 @@ instance Arbitrary GameState where
     chr <- arbitrary @Character
     charPos <- arbitrary
     _messageHistory <- arbitrary
-    (_characterEntityID, _entities) <- arbitrary <&>
-      EntityMap.insertAtReturningID charPos (SomeEntity chr)
-    _revealedPositions <- fmap setFromList . sublistOf $ EntityMap.positions _entities
+    levels <- arbitrary
+    let (_characterEntityID, currentLevel) =
+          EntityMap.insertAtReturningID charPos (SomeEntity chr)
+          $ extract levels
+        _levels = levels & current .~ currentLevel
+    _revealedPositions <- fmap setFromList . sublistOf
+                         $ foldMap EntityMap.positions levels
     _randomGen <- mkStdGen <$> arbitrary
     let _promptState = NoPrompt -- TODO
     _activePanel <- arbitrary