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author | Griffin Smith <root@gws.fyi> | 2019-11-29T19·33-0500 |
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committer | Griffin Smith <root@gws.fyi> | 2019-11-29T19·33-0500 |
commit | f37d0f75c0b4a77c8e35192c24c6fdb6f2bc4619 (patch) | |
tree | 0af3e636f1a2dcb0a0e179895e4a41f2fab45f69 /src/Xanthous/Game/Arbitrary.hs | |
parent | 2f2e5a0b684f886a7585161d30e8cda962c7eefb (diff) |
Implement saving+loading the game
Implement ToJSON and FromJSON for all of the various pieces of the game state, and add a pair of functions saveGame/loadGame implementing a prism to save the game as zlib-compressed JSON. To test this, there's now Arbitrary, CoArbitrary, and Function instances for all the parts of the game state - to get around circular imports with the concrete entities this unfortunately is happening via orphan instances, plus an hs-boot file to break a circular import that was just a little too hard to remove by moving things around. Ugh.
Diffstat (limited to 'src/Xanthous/Game/Arbitrary.hs')
-rw-r--r-- | src/Xanthous/Game/Arbitrary.hs | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/src/Xanthous/Game/Arbitrary.hs b/src/Xanthous/Game/Arbitrary.hs index 5bba77d5a174..e8f9ae22c461 100644 --- a/src/Xanthous/Game/Arbitrary.hs +++ b/src/Xanthous/Game/Arbitrary.hs @@ -1,4 +1,6 @@ +{-# LANGUAGE UndecidableInstances #-} {-# OPTIONS_GHC -fno-warn-orphans #-} +{-# LANGUAGE StandaloneDeriving #-} {-# LANGUAGE RecordWildCards #-} -------------------------------------------------------------------------------- module Xanthous.Game.Arbitrary where @@ -9,7 +11,7 @@ import Test.QuickCheck import System.Random -------------------------------------------------------------------------------- import Xanthous.Game.State -import Xanthous.Entities.Arbitrary () +import Xanthous.Entities.Entities () import Xanthous.Entities.Character import qualified Xanthous.Data.EntityMap as EntityMap -------------------------------------------------------------------------------- @@ -26,3 +28,8 @@ instance Arbitrary GameState where let _promptState = NoPrompt -- TODO _debugState <- arbitrary pure $ GameState {..} + + +instance CoArbitrary GameState +instance Function GameState +deriving newtype instance CoArbitrary (m (a, GameState)) => CoArbitrary (AppT m a) |