diff options
author | Griffin Smith <root@gws.fyi> | 2019-11-29T19·33-0500 |
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committer | Griffin Smith <root@gws.fyi> | 2019-11-29T19·33-0500 |
commit | f37d0f75c0b4a77c8e35192c24c6fdb6f2bc4619 (patch) | |
tree | 0af3e636f1a2dcb0a0e179895e4a41f2fab45f69 /src/Xanthous/Game.hs | |
parent | 2f2e5a0b684f886a7585161d30e8cda962c7eefb (diff) |
Implement saving+loading the game
Implement ToJSON and FromJSON for all of the various pieces of the game state, and add a pair of functions saveGame/loadGame implementing a prism to save the game as zlib-compressed JSON. To test this, there's now Arbitrary, CoArbitrary, and Function instances for all the parts of the game state - to get around circular imports with the concrete entities this unfortunately is happening via orphan instances, plus an hs-boot file to break a circular import that was just a little too hard to remove by moving things around. Ugh.
Diffstat (limited to 'src/Xanthous/Game.hs')
-rw-r--r-- | src/Xanthous/Game.hs | 33 |
1 files changed, 30 insertions, 3 deletions
diff --git a/src/Xanthous/Game.hs b/src/Xanthous/Game.hs index bbcf19ede4af..14b8230218ab 100644 --- a/src/Xanthous/Game.hs +++ b/src/Xanthous/Game.hs @@ -31,12 +31,39 @@ module Xanthous.Game -- * App monad , AppT(..) + -- * Saving the game + , saveGame + , loadGame + , saved + -- * Debug State , DebugState(..) , debugState , allRevealed ) where -------------------------------------------------------------------------------- -import Xanthous.Game.State -import Xanthous.Game.Lenses -import Xanthous.Game.Arbitrary () +import qualified Codec.Compression.Zlib as Zlib +import Codec.Compression.Zlib.Internal (DecompressError) +import qualified Data.Aeson as JSON +import System.IO.Unsafe +-------------------------------------------------------------------------------- +import Xanthous.Prelude +import Xanthous.Game.State +import Xanthous.Game.Lenses +import Xanthous.Game.Arbitrary () +import Xanthous.Entities.Entities () +-------------------------------------------------------------------------------- + +saveGame :: GameState -> LByteString +saveGame = Zlib.compress . JSON.encode + +loadGame :: LByteString -> Maybe GameState +loadGame = JSON.decode <=< decompressZlibMay + where + decompressZlibMay bs + = unsafeDupablePerformIO + $ (let r = Zlib.decompress bs in r `seq` pure (Just r)) + `catch` \(_ :: DecompressError) -> pure Nothing + +saved :: Prism' LByteString GameState +saved = prism' saveGame loadGame |