diff options
author | Griffin Smith <root@gws.fyi> | 2019-09-19T17·56-0400 |
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committer | Griffin Smith <root@gws.fyi> | 2019-09-19T17·56-0400 |
commit | 62a2e05ef222dd69263b819a400a83f8910816f9 (patch) | |
tree | b81ee35bcc1f6f20290e6347e5b6ceff8a9fff12 /src/Xanthous/Game.hs | |
parent | 15895c69fe8f1415f45fe33f7b3d564f4239496e (diff) |
Add items and inventory
Add a new "Item" entity, which pulls from the previously-existent ItemType raw, and add a "PickUp" command which takes the (currently *only*) item off the ground and puts it into the inventory.
Diffstat (limited to 'src/Xanthous/Game.hs')
-rw-r--r-- | src/Xanthous/Game.hs | 30 |
1 files changed, 13 insertions, 17 deletions
diff --git a/src/Xanthous/Game.hs b/src/Xanthous/Game.hs index ed65217e627b..777e05ee4149 100644 --- a/src/Xanthous/Game.hs +++ b/src/Xanthous/Game.hs @@ -5,7 +5,7 @@ module Xanthous.Game ( GameState(..) , entities - , revealedEntities + , revealedPositions , messageHistory , randomGen @@ -35,7 +35,6 @@ import Test.QuickCheck import Test.QuickCheck.Arbitrary.Generic import Control.Monad.State.Class -------------------------------------------------------------------------------- -import Xanthous.Util (appendVia) import Xanthous.Data.EntityMap (EntityMap, EntityID) import qualified Xanthous.Data.EntityMap as EntityMap import Xanthous.Data.EntityMap.Graphics @@ -43,6 +42,7 @@ import Xanthous.Data (Positioned, Position(..), positioned, position) import Xanthous.Entities (SomeEntity(..), downcastEntity, entityIs) import Xanthous.Entities.Character import Xanthous.Entities.Creature +import Xanthous.Entities.Item import Xanthous.Entities.Arbitrary () import Xanthous.Orphans () -------------------------------------------------------------------------------- @@ -71,12 +71,11 @@ hideMessage NoMessageHistory = NoMessageHistory hideMessage (MessageHistory msgs _) = MessageHistory msgs False data GameState = GameState - { _entities :: EntityMap SomeEntity - -- | A subset of the overall set of entities - , _revealedEntities :: EntityMap SomeEntity - , _characterEntityID :: EntityID - , _messageHistory :: MessageHistory - , _randomGen :: StdGen + { _entities :: !(EntityMap SomeEntity) + , _revealedPositions :: !(Set Position) + , _characterEntityID :: !EntityID + , _messageHistory :: !MessageHistory + , _randomGen :: !StdGen } deriving stock (Show) makeLenses ''GameState @@ -84,7 +83,7 @@ makeLenses ''GameState instance Eq GameState where (==) = (==) `on` \gs -> ( gs ^. entities - , gs ^. revealedEntities + , gs ^. revealedPositions , gs ^. characterEntityID , gs ^. messageHistory ) @@ -96,11 +95,7 @@ instance Arbitrary GameState where _messageHistory <- arbitrary (_characterEntityID, _entities) <- arbitrary <&> EntityMap.insertAtReturningID charPos (SomeEntity char) - revealedPositions <- sublistOf $ EntityMap.positions _entities - let _revealedEntities = mempty &~ do - for_ revealedPositions $ \pos -> do - let ents = _entities ^. EntityMap.atPosition pos - EntityMap.atPosition pos <>= ents + _revealedPositions <- fmap setFromList . sublistOf $ EntityMap.positions _entities _randomGen <- mkStdGen <$> arbitrary pure $ GameState {..} @@ -114,7 +109,7 @@ getInitialState = do (SomeEntity char) mempty _messageHistory = NoMessageHistory - _revealedEntities = _entities + _revealedPositions = mempty pure GameState {..} positionedCharacter :: Lens' GameState (Positioned Character) @@ -151,8 +146,8 @@ visionRadius = 12 -- TODO make this dynamic updateCharacterVision :: GameState -> GameState updateCharacterVision game = let charPos = game ^. characterPosition - visible = visibleEntities charPos visionRadius $ game ^. entities - in game & revealedEntities %~ appendVia EntityMap.Deduplicate visible + visible = visiblePositions charPos visionRadius $ game ^. entities + in game & revealedPositions <>~ visible -------------------------------------------------------------------------------- @@ -169,4 +164,5 @@ collisionAt pos = do pure $ if | null ents -> Nothing | any (entityIs @Creature) ents -> pure Combat + | all (entityIs @Item) ents -> Nothing | otherwise -> pure Stop |