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author | Griffin Smith <root@gws.fyi> | 2020-01-03T17·04-0500 |
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committer | Griffin Smith <root@gws.fyi> | 2020-01-03T17·04-0500 |
commit | 5c5aa14a3dcb5c172eaf8d2236b41020c8e92051 (patch) | |
tree | 2cb247aa5dae22203ca72c88718f8438f7c11379 /src/Xanthous/Game.hs | |
parent | 14997bc1a3501cb3b759dc6dff7a2604deb6648b (diff) |
Don't render moving entities that aren't visible
When the character walks away from or around the corner from entities that move such that they're no longer visible, stop rendering them. Still render static entities like walls, doors, and items though. This prevents entities walking into a "revealed position" after the character's left being visible despite not being in a line of sight any more.
Diffstat (limited to 'src/Xanthous/Game.hs')
-rw-r--r-- | src/Xanthous/Game.hs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/Xanthous/Game.hs b/src/Xanthous/Game.hs index 14b8230218ab..094858618dbf 100644 --- a/src/Xanthous/Game.hs +++ b/src/Xanthous/Game.hs @@ -14,6 +14,7 @@ module Xanthous.Game , character , characterPosition , updateCharacterVision + , characterVisiblePositions -- * Messages , MessageHistory(..) |