about summary refs log tree commit diff
path: root/src/Xanthous/Game.hs
diff options
context:
space:
mode:
authorGriffin Smith <root@gws.fyi>2020-01-03T17·04-0500
committerGriffin Smith <root@gws.fyi>2020-01-03T17·04-0500
commit5c5aa14a3dcb5c172eaf8d2236b41020c8e92051 (patch)
tree2cb247aa5dae22203ca72c88718f8438f7c11379 /src/Xanthous/Game.hs
parent14997bc1a3501cb3b759dc6dff7a2604deb6648b (diff)
Don't render moving entities that aren't visible
When the character walks away from or around the corner from entities
that move such that they're no longer visible, stop rendering them.
Still render static entities like walls, doors, and items though. This
prevents entities walking into a "revealed position" after the
character's left being visible despite not being in a line of sight any
more.
Diffstat (limited to 'src/Xanthous/Game.hs')
-rw-r--r--src/Xanthous/Game.hs1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/Xanthous/Game.hs b/src/Xanthous/Game.hs
index 14b8230218ab..094858618dbf 100644
--- a/src/Xanthous/Game.hs
+++ b/src/Xanthous/Game.hs
@@ -14,6 +14,7 @@ module Xanthous.Game
   , character
   , characterPosition
   , updateCharacterVision
+  , characterVisiblePositions
 
     -- * Messages
   , MessageHistory(..)